Tim Allen 366e9cebff Update to v104r01 release.
byuu says:

Changelog:

  - gba/cpu: synchronize to the PPU, not oneself, when the CPU is
    stopped
      - this bug was patched in the official v104 release; but not in
        the .tar.xz archive
  - ms/vdp: backdrop color is on the second 16-entry palette, not the
    first [hex\_usr]
  - ms/vdp: fix background color 0 priority; fixes Alex Kidd in High
    Tech World text boxes [hex\_usr]
  - tomoko: choose first option when loading files via the command-line
    [hex\_usr]
  - icarus: lo/hi RAM addressing was backwards; M68K is big endian;
    fixes save files in Sonic 3

Many thanks to hex\_usr for the Master System / Game Gear VDP fix.
That's a tricky system to get good technical information on. The fix
should be correct, but please report if you spot any regressions just in
case.
2017-08-18 22:48:29 +10:00
2017-08-18 22:48:29 +10:00
2017-08-06 23:36:26 +10:00
2017-08-18 22:48:29 +10:00
2017-07-26 22:42:06 +10:00
2017-08-18 22:48:29 +10:00
2017-08-06 23:36:26 +10:00
2015-11-10 22:07:34 +11:00
2017-08-12 20:58:01 +10:00

The unofficial higan repository

higan emulates a number of classic videogame consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources

Description
No description provided
Readme 60 MiB
Languages
C++ 60.9%
C 32.5%
Objective-C 4.6%
Makefile 0.8%
GLSL 0.7%
Other 0.5%