mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-03-23 12:09:58 +01:00
byuu says: Changelog: - hiro: added BrowserDialog::openObject() [match file *or* folder by filters] - hiro: BrowserDialog accept button is now disabled when it would otherwise do nothing - eg openFile without a folder to enter or file to open selected - eg saveFile without a file name or with a file name that matches a folder name - bsnes: added support for gamepaks (game folders) - bsnes: store all save states inside per-game .bsz (ZIP) archives instead of .bst/ folders - this reduces the number of state files from 10+ to 1; without having folders sort before files - hiro: both gtk2 and gtk3 now use cairo to render Canvas; supports sx,sy [BearOso] - higan, bsnes: fast PPU/DSP are now run-time options instead of compile-time options - bsnes: disable fast PPU when loading Air Strike Patrol / Desert Fighter - bsnes: disable fast DSP when loading Koushien 2 - bsnes: added options to advanced panel to disable fast PPU and/or fast DSP
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#pragma once
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/* nall
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* author: byuu
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* license: ISC
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*
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* nall is a header library that provides both fundamental and useful classes
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* its goals are portability, consistency, minimalism and reusability
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*/
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//include the most common nall headers with one statement
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//does not include the most obscure components with high cost and low usage
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#include <nall/platform.hpp>
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#include <nall/algorithm.hpp>
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#include <nall/any.hpp>
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#include <nall/arithmetic.hpp>
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#include <nall/array.hpp>
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#include <nall/atoi.hpp>
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#include <nall/bit.hpp>
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#include <nall/bit-field.hpp>
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#include <nall/bit-vector.hpp>
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#include <nall/chrono.hpp>
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#include <nall/directory.hpp>
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#include <nall/dl.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/filemap.hpp>
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#include <nall/function.hpp>
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#include <nall/hashset.hpp>
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#include <nall/hid.hpp>
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#include <nall/image.hpp>
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#include <nall/inode.hpp>
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#include <nall/interpolation.hpp>
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#include <nall/intrinsics.hpp>
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#include <nall/location.hpp>
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#include <nall/map.hpp>
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#include <nall/matrix.hpp>
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#include <nall/maybe.hpp>
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#include <nall/memory.hpp>
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#include <nall/path.hpp>
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#include <nall/pointer.hpp>
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#include <nall/primitives.hpp>
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#include <nall/property.hpp>
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#include <nall/queue.hpp>
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#include <nall/random.hpp>
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#include <nall/range.hpp>
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#include <nall/run.hpp>
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#include <nall/serializer.hpp>
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#include <nall/set.hpp>
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#include <nall/shared-pointer.hpp>
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#include <nall/sort.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/thread.hpp>
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#include <nall/traits.hpp>
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#include <nall/unique-pointer.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/decode/base.hpp>
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#include <nall/decode/base64.hpp>
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#include <nall/decode/bmp.hpp>
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#include <nall/decode/gzip.hpp>
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#include <nall/decode/html.hpp>
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#include <nall/decode/inflate.hpp>
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#include <nall/decode/png.hpp>
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#include <nall/decode/url.hpp>
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#include <nall/decode/zip.hpp>
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#include <nall/encode/base.hpp>
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#include <nall/encode/base64.hpp>
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#include <nall/encode/html.hpp>
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#include <nall/encode/url.hpp>
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#include <nall/encode/zip.hpp>
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#include <nall/hash/crc16.hpp>
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#include <nall/hash/crc32.hpp>
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#include <nall/hash/crc64.hpp>
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#include <nall/hash/sha256.hpp>
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#if defined(PLATFORM_WINDOWS)
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#include <nall/windows/registry.hpp>
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#include <nall/windows/utf8.hpp>
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#endif
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#if defined(API_POSIX)
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#include <nall/serial.hpp>
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#endif
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