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byuu says: Changelog: - WS: fixed sprite window clipping (again) - WS: don't set IRQ status bits of IRQ enable bits are clear - SFC: signed/unsigned -> int/uint for DSP core - SFC: removed eBoot - SFC: added 21fx (not the same as the old precursor to MSU1; just reusing the name) Note: XI Little doesn't seem to be fixed after all ... but the other three are. So I guess we're at 13 bugs :( And holy shit that music when you choose a menu option is one of the worst sounds I've ever heard in my life >_<
32 lines
703 B
C++
32 lines
703 B
C++
auto DSP::misc27() -> void {
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state._pmon = REG(PMON) & ~1; //voice 0 doesn't support PMON
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}
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auto DSP::misc28() -> void {
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state._non = REG(NON);
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state._eon = REG(EON);
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state._dir = REG(DIR);
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}
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auto DSP::misc29() -> void {
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state.everyOtherSample ^= 1;
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if(state.everyOtherSample) {
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state.konBuffer &= ~state.kon; //clears KON 63 clocks after it was last read
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}
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}
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auto DSP::misc30() -> void {
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if(state.everyOtherSample) {
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state.kon = state.konBuffer;
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state._koff = REG(KOFF);
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}
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counterTick();
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//noise
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if(counterPoll(REG(FLG) & 0x1f)) {
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int feedback = (state.noise << 13) ^ (state.noise << 14);
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state.noise = (feedback & 0x4000) ^ (state.noise >> 1);
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}
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}
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