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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-24 15:12:23 +01:00
byuu says: Changelog: - entire GBA core ported to auto function() -> return; syntax - fixed GBA BLDY bug that was causing flickering in a few games - replaced nall/config usage with nall/string/markup/node - this merges all configuration files to a unified settings.bml file - added "Ignore Manifests" option to the advanced setting tab - this lets you keep a manifest.bml for an older version of higan; if you want to do regression testing Be sure to remap your controller/hotkey inputs, and for SNES, choose "Gamepad" from "Controller Port 1" in the system menu. Otherwise you won't get any input. No need to blow away your old config files, unless you want to.
25 lines
410 B
C++
25 lines
410 B
C++
struct Player {
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struct Status {
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bool enable;
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bool rumble;
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bool logoDetected;
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uint logoCounter;
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uint packet;
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uint32 send;
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uint32 recv;
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} status;
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auto power() -> void;
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auto frame() -> void;
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auto keyinput() -> maybe<uint16>;
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auto read() -> maybe<uint32>;
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auto write(uint8 byte, uint2 addr) -> void;
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auto serialize(serializer& s) -> void;
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};
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extern Player player;
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