bsnes/hiro/core/object.cpp
Tim Allen 41e127a07c Update to v106r54 release.
byuu says:

Changes to hiro will break all but the GTK target. Not that it matters
much given that the only ruby drivers that function are all on BSD
anyway.

But if you are fortunate enough to be able to run this ... you'll find
lots of polishing improvements to the bsnes GUI. I posted some
screenshots on Twitter, if anyone were interested.
2018-08-04 21:44:00 +10:00

321 lines
8.1 KiB
C++

#if defined(Hiro_Object)
mObject::mObject() {
Application::initialize();
}
mObject::~mObject() {
}
auto mObject::allocate() -> pObject* {
return new pObject(*this);
}
auto mObject::construct() -> void {
if(delegate) return;
delegate = allocate();
signal(construct);
}
auto mObject::destruct() -> void {
if(!delegate) return;
signal(destruct);
delete delegate;
delegate = nullptr;
}
//
//used to test if returned items "exist" from eg Window::sizable(), ListView::selected(), etc.
mObject::operator bool() const {
return parent() || !abstract();
}
//this is used to control dynamic allocation of pObject delegates
//an mObject is abstract only if it has no top-level object (eg a Button not attached to any Window)
//if the mObject is not abstract, the pObject delegate is allocated immediately
//otherwise, the pObject is not allocated until it is attached to a non-abstract parent
auto mObject::abstract() const -> bool {
#if defined(Hiro_Group)
if(dynamic_cast<const mGroup*>(this)) return false;
#endif
#if defined(Hiro_Timer)
if(dynamic_cast<const mTimer*>(this)) return false;
#endif
#if defined(Hiro_Window)
if(dynamic_cast<const mWindow*>(this)) return false;
#endif
#if defined(Hiro_PopupMenu)
if(dynamic_cast<const mPopupMenu*>(this)) return false;
#endif
if(auto object = parent()) return object->abstract();
return true;
}
auto mObject::adjustOffset(signed displacement) -> type& {
state.offset += displacement;
return *this;
}
auto mObject::enabled(bool recursive) const -> bool {
if(!recursive || !state.enabled) return state.enabled;
if(auto object = parent()) return object->enabled(true);
return true;
}
auto mObject::focused() const -> bool {
return signal(focused);
}
auto mObject::font(bool recursive) const -> Font {
if(!recursive || state.font) return state.font;
if(auto object = parent()) return object->font(true);
return Application::font();
}
auto mObject::group() const -> Group {
return {};
}
auto mObject::offset() const -> signed {
return state.offset;
}
auto mObject::parent() const -> mObject* {
return state.parent;
}
#if defined(Hiro_ComboButton)
auto mObject::parentComboButton(bool recursive) const -> mComboButton* {
if(auto comboButton = dynamic_cast<mComboButton*>(parent())) return comboButton;
if(recursive) {
if(auto object = parent()) return object->parentComboButton(true);
}
return nullptr;
}
#endif
#if defined(Hiro_ComboEdit)
auto mObject::parentComboEdit(bool recursive) const -> mComboEdit* {
if(auto comboEdit = dynamic_cast<mComboEdit*>(parent())) return comboEdit;
if(recursive) {
if(auto object = parent()) return object->parentComboEdit(true);
}
return nullptr;
}
#endif
#if defined(Hiro_Frame)
auto mObject::parentFrame(bool recursive) const -> mFrame* {
if(auto frame = dynamic_cast<mFrame*>(parent())) return frame;
if(recursive) {
if(auto object = parent()) return object->parentFrame(true);
}
return nullptr;
}
#endif
#if defined(Hiro_IconView)
auto mObject::parentIconView(bool recursive) const -> mIconView* {
if(auto iconView = dynamic_cast<mIconView*>(parent())) return iconView;
if(recursive) {
if(auto object = parent()) return object->parentIconView(true);
}
return nullptr;
}
#endif
#if defined(Hiro_Menu)
auto mObject::parentMenu(bool recursive) const -> mMenu* {
if(auto menu = dynamic_cast<mMenu*>(parent())) return menu;
if(recursive) {
if(auto object = parent()) return object->parentMenu(true);
}
return nullptr;
}
#endif
#if defined(Hiro_MenuBar)
auto mObject::parentMenuBar(bool recursive) const -> mMenuBar* {
if(auto menuBar = dynamic_cast<mMenuBar*>(parent())) return menuBar;
if(recursive) {
if(auto object = parent()) return object->parentMenuBar(true);
}
return nullptr;
}
#endif
#if defined(Hiro_PopupMenu)
auto mObject::parentPopupMenu(bool recursive) const -> mPopupMenu* {
if(auto popupMenu = dynamic_cast<mPopupMenu*>(parent())) return popupMenu;
if(recursive) {
if(auto object = parent()) return object->parentPopupMenu(true);
}
return nullptr;
}
#endif
#if defined(Hiro_Sizable)
auto mObject::parentSizable(bool recursive) const -> mSizable* {
if(auto sizable = dynamic_cast<mSizable*>(parent())) return sizable;
if(recursive) {
if(auto object = parent()) return object->parentSizable(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TabFrame)
auto mObject::parentTabFrame(bool recursive) const -> mTabFrame* {
if(auto tabFrame = dynamic_cast<mTabFrame*>(parent())) return tabFrame;
if(recursive) {
if(auto object = parent()) return object->parentTabFrame(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TabFrame)
auto mObject::parentTabFrameItem(bool recursive) const -> mTabFrameItem* {
if(auto tabFrameItem = dynamic_cast<mTabFrameItem*>(parent())) return tabFrameItem;
if(recursive) {
if(auto object = parent()) return object->parentTabFrameItem(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TableView)
auto mObject::parentTableView(bool recursive) const -> mTableView* {
if(auto tableView = dynamic_cast<mTableView*>(parent())) return tableView;
if(recursive) {
if(auto object = parent()) return object->parentTableView(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TableView)
auto mObject::parentTableViewItem(bool recursive) const -> mTableViewItem* {
if(auto tableViewItem = dynamic_cast<mTableViewItem*>(parent())) return tableViewItem;
if(recursive) {
if(auto object = parent()) return object->parentTableViewItem(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TreeView)
auto mObject::parentTreeView(bool recursive) const -> mTreeView* {
if(auto treeView = dynamic_cast<mTreeView*>(parent())) return treeView;
if(recursive) {
if(auto object = parent()) return object->parentTreeView(true);
}
return nullptr;
}
#endif
#if defined(Hiro_TreeView)
auto mObject::parentTreeViewItem(bool recursive) const -> mTreeViewItem* {
if(auto treeViewItem = dynamic_cast<mTreeViewItem*>(parent())) return treeViewItem;
if(recursive) {
if(auto object = parent()) return object->parentTreeViewItem(true);
}
return nullptr;
}
#endif
#if defined(Hiro_Widget)
auto mObject::parentWidget(bool recursive) const -> mWidget* {
if(auto widget = dynamic_cast<mWidget*>(parent())) return widget;
if(recursive) {
if(auto object = parent()) return object->parentWidget(true);
}
return nullptr;
}
#endif
#if defined(Hiro_Window)
auto mObject::parentWindow(bool recursive) const -> mWindow* {
if(auto window = dynamic_cast<mWindow*>(parent())) return window;
if(recursive) {
if(auto object = parent()) return object->parentWindow(true);
}
return nullptr;
}
#endif
auto mObject::property(const string& name) const -> string {
if(auto property = state.properties.find({name})) {
return property->value();
}
return {};
}
auto mObject::remove() -> type& {
signal(remove);
return *this;
}
auto mObject::reset() -> type& {
signal(reset);
return *this;
}
auto mObject::setEnabled(bool enabled) -> type& {
state.enabled = enabled;
signal(setEnabled, this->enabled(true));
return *this;
}
auto mObject::setFocused() -> type& {
signal(setFocused);
return *this;
}
auto mObject::setFont(const Font& font) -> type& {
state.font = font;
signal(setFont, this->font(true));
return *this;
}
auto mObject::setGroup(sGroup group) -> type& {
return *this;
}
auto mObject::setParent(mObject* parent, int offset) -> type& {
destruct();
state.parent = parent;
state.offset = offset;
if(!abstract()) construct();
return *this;
}
auto mObject::setProperty(const string& name, const string& value) -> type& {
if(auto property = state.properties.find(name)) {
if(value) property->setValue(value);
else state.properties.remove(*property);
} else {
if(value) state.properties.insert({name, value});
}
return *this;
}
auto mObject::setVisible(bool visible) -> type& {
state.visible = visible;
signal(setVisible, this->visible(true));
return *this;
}
auto mObject::visible(bool recursive) const -> bool {
if(!recursive || !state.visible) return state.visible;
if(auto object = parent()) return object->visible(true);
return true;
}
#endif