bsnes/hiro/core/action/menu.cpp
Tim Allen 4344b916b6 Update to v094r40 release.
byuu says:

Changelog:
- updated to newest hiro API
- SFC performance profile builds once again
- hiro: Qt port completed

Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by
crashing inside InputSettings because hiro/Qt isn't forcefully selecting
the first item added to a ComboButton just yet. Even with a monkey patch
to get around that, the UI is incredibly unstable. Lots of geometry
calculation bugs, and a crash when you try and access certain folders in
the browser dialog. Lots of work left to be done there, sadly.

Errata 2: the hiro/Windows port has black backgrounds on all ListView
items. It's because I need to test for unassigned colors and grab the
default Windows brush colors in those cases.

Note: alternating row colors on multi-column ListView widgets is gone
now. Not a bug. May add it back later, but I'm not sure. It doesn't
interact nicely with per-cell background colors.

Things left to do:

First, I have to fix the Windows and Qt target bugs.

Next, I need to go through and revise the hiro API even more (nothing
too major.)

Next, I need to update icarus to use the new hiro API, and add support
for the SFC games database.

Next, I have to rewrite my TSV->BML cheat code tool.

Next, I need to post a final WIP of higan+icarus publicly and wait a few
days.

Next, I need to fix any bugs reported from the final WIP that I can.

Finally, I should be able to release v095.
2015-08-18 20:18:00 +10:00

71 lines
1.4 KiB
C++

#if defined(Hiro_Menu)
auto mMenu::allocate() -> pObject* {
return new pMenu(*this);
}
auto mMenu::destruct() -> void {
for(auto& action : state.actions) action->destruct();
mAction::destruct();
}
//
auto mMenu::action(unsigned position) const -> Action {
if(position < actionCount()) return state.actions[position];
return {};
}
auto mMenu::actionCount() const -> unsigned {
return state.actions.size();
}
auto mMenu::actions() const -> vector<Action> {
vector<Action> actions;
for(auto& action : state.actions) actions.append(action);
return actions;
}
auto mMenu::append(sAction action) -> type& {
state.actions.append(action);
action->setParent(this, actionCount() - 1);
signal(append, *action);
return *this;
}
auto mMenu::icon() const -> image {
return state.icon;
}
auto mMenu::remove(sAction action) -> type& {
signal(remove, *action);
state.actions.remove(action->offset());
for(auto n : range(action->offset(), actionCount())) {
state.actions[n]->adjustOffset(-1);
}
action->setParent();
}
auto mMenu::reset() -> type& {
while(state.actions) remove(state.actions.last());
return *this;
}
auto mMenu::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mMenu::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenu::text() const -> string {
return state.text;
}
#endif