bsnes/hiro/core/menu-bar.cpp
Tim Allen 4344b916b6 Update to v094r40 release.
byuu says:

Changelog:
- updated to newest hiro API
- SFC performance profile builds once again
- hiro: Qt port completed

Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by
crashing inside InputSettings because hiro/Qt isn't forcefully selecting
the first item added to a ComboButton just yet. Even with a monkey patch
to get around that, the UI is incredibly unstable. Lots of geometry
calculation bugs, and a crash when you try and access certain folders in
the browser dialog. Lots of work left to be done there, sadly.

Errata 2: the hiro/Windows port has black backgrounds on all ListView
items. It's because I need to test for unassigned colors and grab the
default Windows brush colors in those cases.

Note: alternating row colors on multi-column ListView widgets is gone
now. Not a bug. May add it back later, but I'm not sure. It doesn't
interact nicely with per-cell background colors.

Things left to do:

First, I have to fix the Windows and Qt target bugs.

Next, I need to go through and revise the hiro API even more (nothing
too major.)

Next, I need to update icarus to use the new hiro API, and add support
for the SFC games database.

Next, I have to rewrite my TSV->BML cheat code tool.

Next, I need to post a final WIP of higan+icarus publicly and wait a few
days.

Next, I need to fix any bugs reported from the final WIP that I can.

Finally, I should be able to release v095.
2015-08-18 20:18:00 +10:00

58 lines
1.2 KiB
C++

#if defined(Hiro_MenuBar)
auto mMenuBar::allocate() -> pObject* {
return new pMenuBar(*this);
}
auto mMenuBar::destruct() -> void {
for(auto& menu : state.menus) menu->destruct();
mObject::destruct();
}
//
auto mMenuBar::append(sMenu menu) -> type& {
state.menus.append(menu);
menu->setParent(this, menuCount() - 1);
signal(append, menu);
return *this;
}
auto mMenuBar::menu(unsigned position) const -> Menu {
if(position < menuCount()) return state.menus[position];
return {};
}
auto mMenuBar::menuCount() const -> unsigned {
return state.menus.size();
}
auto mMenuBar::menus() const -> vector<Menu> {
vector<Menu> menus;
for(auto& menu : state.menus) menus.append(menu);
return menus;
}
auto mMenuBar::remove() -> type& {
if(auto window = parentWindow()) window->remove(window->menuBar());
return *this;
}
auto mMenuBar::remove(sMenu menu) -> type& {
signed offset = menu->offset();
signal(remove, *menu);
state.menus.remove(offset);
for(auto n : range(offset, menuCount())) {
state.menus[n]->adjustOffset(-1);
}
menu->setParent();
return *this;
}
auto mMenuBar::reset() -> type& {
while(state.menus) remove(state.menus.last());
return *this;
}
#endif