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byuu says: Changelog: - updated to newest hiro API - SFC performance profile builds once again - hiro: Qt port completed Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by crashing inside InputSettings because hiro/Qt isn't forcefully selecting the first item added to a ComboButton just yet. Even with a monkey patch to get around that, the UI is incredibly unstable. Lots of geometry calculation bugs, and a crash when you try and access certain folders in the browser dialog. Lots of work left to be done there, sadly. Errata 2: the hiro/Windows port has black backgrounds on all ListView items. It's because I need to test for unassigned colors and grab the default Windows brush colors in those cases. Note: alternating row colors on multi-column ListView widgets is gone now. Not a bug. May add it back later, but I'm not sure. It doesn't interact nicely with per-cell background colors. Things left to do: First, I have to fix the Windows and Qt target bugs. Next, I need to go through and revise the hiro API even more (nothing too major.) Next, I need to update icarus to use the new hiro API, and add support for the SFC games database. Next, I have to rewrite my TSV->BML cheat code tool. Next, I need to post a final WIP of higan+icarus publicly and wait a few days. Next, I need to fix any bugs reported from the final WIP that I can. Finally, I should be able to release v095.
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#if defined(Hiro_MenuBar)
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auto mMenuBar::allocate() -> pObject* {
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return new pMenuBar(*this);
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}
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auto mMenuBar::destruct() -> void {
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for(auto& menu : state.menus) menu->destruct();
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mObject::destruct();
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}
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//
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auto mMenuBar::append(sMenu menu) -> type& {
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state.menus.append(menu);
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menu->setParent(this, menuCount() - 1);
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signal(append, menu);
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return *this;
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}
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auto mMenuBar::menu(unsigned position) const -> Menu {
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if(position < menuCount()) return state.menus[position];
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return {};
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}
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auto mMenuBar::menuCount() const -> unsigned {
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return state.menus.size();
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}
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auto mMenuBar::menus() const -> vector<Menu> {
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vector<Menu> menus;
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for(auto& menu : state.menus) menus.append(menu);
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return menus;
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}
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auto mMenuBar::remove() -> type& {
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if(auto window = parentWindow()) window->remove(window->menuBar());
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return *this;
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}
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auto mMenuBar::remove(sMenu menu) -> type& {
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signed offset = menu->offset();
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signal(remove, *menu);
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state.menus.remove(offset);
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for(auto n : range(offset, menuCount())) {
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state.menus[n]->adjustOffset(-1);
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}
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menu->setParent();
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return *this;
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}
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auto mMenuBar::reset() -> type& {
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while(state.menus) remove(state.menus.last());
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return *this;
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}
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#endif
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