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byuu says: Changelog: - fc/controller: added ControllerPort class; removed Peripherals class - md/controller/gamepad: removed X,Y,Z buttons since this isn't a 6-button controller - ms/controller: added ControllerPort class (not used in Game Gear mode); removed Peripherals class - pce/controller: added ControllerPort class; removed Peripherals class - processor/spc700: idle(address) is part of SMP class again, contains flag to detect mov (x)+ edge case - sfc/controller/super-scope,justifier: use CPU frequency instead of hard-coding NTSC frequency - sfc/cpu: move 4x8-bit SMP ports to SMP class - sfc/smp: move APU RAM to DSP class - sfc/smp: improved emulation of TEST registers bits 4-7 [information from nocash] - d4,d5 is RAM wait states (1,2,5,10) - d6,d7 is ROM/IO wait states (1,2,5,10) - sfc/smp: code cleanup to new style (order from lowest to highest bits; use .bit(s) functions) - sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers better
23 lines
365 B
C++
23 lines
365 B
C++
struct Gamepad : Controller {
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enum : uint {
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Up, Down, Left, Right, B, A, Select, Start,
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};
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Gamepad(uint port);
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auto data() -> uint3;
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auto latch(bool data) -> void;
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private:
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bool latched = 0;
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uint counter = 0;
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bool a = 0;
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bool b = 0;
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bool select = 0;
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bool start = 0;
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bool up = 0;
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bool down = 0;
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bool left = 0;
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bool right = 0;
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};
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