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byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
28 lines
571 B
C++
28 lines
571 B
C++
#if defined(Hiro_Canvas)
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namespace hiro {
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struct pCanvas : pWidget {
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Declare(Canvas, Widget)
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auto minimumSize() const -> Size;
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auto setColor(Color color) -> void;
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auto setDroppable(bool droppable) -> void;
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auto setGeometry(Geometry geometry) -> void;
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auto setGradient(Gradient gradient) -> void;
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auto setIcon(const image& icon) -> void;
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auto update() -> void;
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auto _rasterize() -> void;
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auto _release() -> void;
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QtCanvas* qtCanvas = nullptr;
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QImage* qtImage = nullptr;
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unsigned qtImageWidth = 0;
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unsigned qtImageHeight = 0;
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};
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}
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#endif
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