bsnes/higan/sfc/ppu/ppu.hpp
Tim Allen 47d4bd4d81 Update to v096r01 release.
byuu says:

Changelog:

- restructured the project and removed a whole bunch of old/dead
  directives from higan/GNUmakefile
- huge amounts of work on hiro/cocoa (compiles but ~70% of the
  functionality is commented out)
- fixed a masking error in my ARM CPU disassembler [Lioncash]
- SFC: decided to change board cic=(411,413) back to board
  region=(ntsc,pal) ... the former was too obtuse

If you rename Boolean (it's a problem with an include from ruby, not
from hiro) and disable all the ruby drivers, you can compile an
OS X binary, but obviously it's not going to do anything.

It's a boring WIP, I just wanted to push out the project structure
change now at the start of this WIP cycle.
2015-12-30 17:54:59 +11:00

75 lines
1.6 KiB
C++

struct PPU : Thread, public PPUcounter {
enum : bool { Threaded = true };
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
auto latch_counters() -> void;
auto interlace() const -> bool;
auto overscan() const -> bool;
auto hires() const -> bool;
auto enter() -> void;
auto enable() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint8 vram[64 * 1024] = {0};
uint8 oam[544] = {0};
uint8 cgram[512] = {0};
privileged:
uint ppu1_version = 1; //allowed: 1
uint ppu2_version = 3; //allowed: 1, 2, 3
uint32* surface = nullptr;
uint32* output = nullptr;
struct {
bool interlace;
bool overscan;
} display;
#include "background/background.hpp"
#include "mmio/mmio.hpp"
#include "screen/screen.hpp"
#include "sprite/sprite.hpp"
#include "window/window.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Window window;
Screen screen;
static auto Enter() -> void;
alwaysinline auto add_clocks(uint) -> void;
auto scanline() -> void;
auto frame() -> void;
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Window;
friend class PPU::Screen;
friend class Video;
struct Debugger {
hook<void (uint16, uint8)> vram_read;
hook<void (uint16, uint8)> oam_read;
hook<void (uint16, uint8)> cgram_read;
hook<void (uint16, uint8)> vram_write;
hook<void (uint16, uint8)> oam_write;
hook<void (uint16, uint8)> cgram_write;
} debugger;
};
extern PPU ppu;