bsnes/higan/sfc/sfc.hpp
Tim Allen 47d4bd4d81 Update to v096r01 release.
byuu says:

Changelog:

- restructured the project and removed a whole bunch of old/dead
  directives from higan/GNUmakefile
- huge amounts of work on hiro/cocoa (compiles but ~70% of the
  functionality is commented out)
- fixed a masking error in my ARM CPU disassembler [Lioncash]
- SFC: decided to change board cic=(411,413) back to board
  region=(ntsc,pal) ... the former was too obtuse

If you rename Boolean (it's a problem with an include from ruby, not
from hiro) and disable all the ruby drivers, you can compile an
OS X binary, but obviously it's not going to do anything.

It's a boring WIP, I just wanted to push out the project structure
change now at the start of this WIP cycle.
2015-12-30 17:54:59 +11:00

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C++

#ifndef SFC_HPP
#define SFC_HPP
#include <emulator/emulator.hpp>
#include <processor/arm/arm.hpp>
#include <processor/gsu/gsu.hpp>
#include <processor/hg51b/hg51b.hpp>
#include <processor/r65816/r65816.hpp>
#include <processor/spc700/spc700.hpp>
#include <processor/upd96050/upd96050.hpp>
namespace SuperFamicom {
namespace Info {
static const string Name = "bsnes";
static const uint SerializerVersion = 29;
}
}
/*
bsnes - Super Famicom emulator
author: byuu
license: GPLv3
project started: 2004-10-14
*/
#include <libco/libco.h>
#include <gb/gb.hpp>
#if defined(PROFILE_PERFORMANCE)
#include <nall/priority-queue.hpp>
#endif
namespace SuperFamicom {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <sfc/memory/memory.hpp>
#include <sfc/ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_BALANCED)
#include "profile-balanced.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <sfc/controller/controller.hpp>
#include <sfc/system/system.hpp>
#include <sfc/expansion/expansion.hpp>
#include <sfc/coprocessor/coprocessor.hpp>
#include <sfc/slot/slot.hpp>
#include <sfc/cartridge/cartridge.hpp>
#include <sfc/cheat/cheat.hpp>
#include <sfc/interface/interface.hpp>
#include <sfc/memory/memory-inline.hpp>
#include <sfc/ppu/counter/counter-inline.hpp>
}
#endif