bsnes/nall/stream/mmap.hpp
Tim Allen f2a416aea9 Update to v095r11 release.
byuu says:

Changelog:
- SFC: "uint8 read(uint addr)" -> "uint8 read(uint addr, uint8 data)"
- hiro: mHorizontalLayout::setGeometry() return value
- hiro/GTK: ListView,TreeView::setFocused() does not grab focus of first
  item

Notes:
- nall/windows/utf8.hpp needs using uint = unsigned; at the top to
  compile
- sfc/balanced, sfc/performance won't compile yet

Seems Cx4 games broke a while back. Not from this WIP, either. I'll go
back and find out what's wrong now.
2015-12-14 20:41:06 +11:00

45 lines
1.2 KiB
C++

#ifndef NALL_STREAM_MMAP_HPP
#define NALL_STREAM_MMAP_HPP
#include <nall/filemap.hpp>
namespace nall {
struct mmapstream : stream {
using stream::read;
using stream::write;
mmapstream(const string& filename) {
pmmap.open(filename, filemap::mode::readwrite);
pwritable = pmmap.open();
if(!pwritable) pmmap.open(filename, filemap::mode::read);
pdata = pmmap.data();
poffset = 0;
}
auto seekable() const -> bool { return true; }
auto readable() const -> bool { return true; }
auto writable() const -> bool { return pwritable; }
auto randomaccess() const -> bool { return true; }
auto size() const -> uint { return pmmap.size(); }
auto offset() const -> uint { return poffset; }
auto seek(unsigned offset) const -> void { poffset = offset; }
auto read() const -> uint8 { return pdata[poffset++]; }
auto write(uint8 data) const -> void { pdata[poffset++] = data; }
auto read(uint offset) const -> uint8 { return pdata[offset]; }
auto write(uint offset, uint8 data) const -> void { pdata[offset] = data; }
private:
mutable filemap pmmap;
mutable uint8* pdata = nullptr;
mutable uint poffset = 0;
mutable bool pwritable = false;
};
}
#endif