mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-22 06:02:28 +01:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
182 lines
4.8 KiB
C++
182 lines
4.8 KiB
C++
struct InputCarbon : Input {
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~InputCarbon() { term(); }
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struct Key {
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uint8_t id;
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string name;
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};
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vector<Key> keys;
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struct Keyboard {
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shared_pointer<HID::Keyboard> hid{new HID::Keyboard};
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} kb;
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auto cap(const string& name) -> bool {
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if(name == Input::KeyboardSupport) return true;
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return false;
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}
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auto get(const string& name) -> any {
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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return false;
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}
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auto acquire() -> bool { return false; }
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auto release() -> bool { return false; }
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auto acquired() -> bool { return false; }
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auto assign(shared_pointer<HID::Device> hid, unsigned groupID, unsigned inputID, int16_t value) -> void {
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auto& group = hid->group(groupID);
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if(group.input(inputID).value() == value) return;
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if(input.onChange) input.onChange(hid, groupID, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll() -> vector<shared_pointer<HID::Device>> {
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vector<shared_pointer<HID::Device>> devices;
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KeyMap keymap;
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GetKeys(keymap);
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auto buffer = (uint8_t*)keymap;
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unsigned inputID = 0;
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for(auto& key : keys) {
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bool value = buffer[key.id >> 3] & (1 << (key.id & 7));
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assign(kb.hid, HID::Keyboard::GroupID::Button, inputID++, value);
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}
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devices.append(kb.hid);
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return devices;
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}
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auto rumble(uint64_t id, bool enable) -> bool {
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return false;
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}
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auto init() -> bool {
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keys.append({0x35, "Escape"});
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keys.append({0x7a, "F1"});
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keys.append({0x78, "F2"});
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keys.append({0x63, "F3"});
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keys.append({0x76, "F4"});
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keys.append({0x60, "F5"});
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keys.append({0x61, "F6"});
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keys.append({0x62, "F7"});
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keys.append({0x64, "F8"});
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keys.append({0x65, "F9"});
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keys.append({0x6d, "F10"});
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keys.append({0x67, "F11"});
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//keys.append({0x??, "F12"});
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keys.append({0x69, "PrintScreen"});
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//keys.append({0x??, "ScrollLock"});
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keys.append({0x71, "Pause"});
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keys.append({0x32, "Tilde"});
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keys.append({0x12, "Num1"});
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keys.append({0x13, "Num2"});
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keys.append({0x14, "Num3"});
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keys.append({0x15, "Num4"});
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keys.append({0x17, "Num5"});
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keys.append({0x16, "Num6"});
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keys.append({0x1a, "Num7"});
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keys.append({0x1c, "Num8"});
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keys.append({0x19, "Num9"});
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keys.append({0x1d, "Num0"});
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keys.append({0x1b, "Dash"});
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keys.append({0x18, "Equal"});
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keys.append({0x33, "Backspace"});
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keys.append({0x72, "Insert"});
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keys.append({0x75, "Delete"});
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keys.append({0x73, "Home"});
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keys.append({0x77, "End"});
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keys.append({0x74, "PageUp"});
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keys.append({0x79, "PageDown"});
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keys.append({0x00, "A"});
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keys.append({0x0b, "B"});
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keys.append({0x08, "C"});
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keys.append({0x02, "D"});
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keys.append({0x0e, "E"});
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keys.append({0x03, "F"});
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keys.append({0x05, "G"});
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keys.append({0x04, "H"});
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keys.append({0x22, "I"});
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keys.append({0x26, "J"});
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keys.append({0x28, "K"});
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keys.append({0x25, "L"});
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keys.append({0x2e, "M"});
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keys.append({0x2d, "N"});
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keys.append({0x1f, "O"});
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keys.append({0x23, "P"});
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keys.append({0x0c, "Q"});
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keys.append({0x0f, "R"});
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keys.append({0x01, "S"});
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keys.append({0x11, "T"});
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keys.append({0x20, "U"});
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keys.append({0x09, "V"});
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keys.append({0x0d, "W"});
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keys.append({0x07, "X"});
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keys.append({0x10, "Y"});
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keys.append({0x06, "Z"});
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keys.append({0x21, "LeftBracket"});
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keys.append({0x1e, "RightBracket"});
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keys.append({0x2a, "Backslash"});
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keys.append({0x29, "Semicolon"});
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keys.append({0x27, "Apostrophe"});
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keys.append({0x2b, "Comma"});
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keys.append({0x2f, "Period"});
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keys.append({0x2c, "Slash"});
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keys.append({0x53, "Keypad1"});
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keys.append({0x54, "Keypad2"});
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keys.append({0x55, "Keypad3"});
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keys.append({0x56, "Keypad4"});
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keys.append({0x57, "Keypad5"});
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keys.append({0x58, "Keypad6"});
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keys.append({0x59, "Keypad7"});
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keys.append({0x5b, "Keypad8"});
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keys.append({0x5c, "Keypad9"});
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keys.append({0x52, "Keypad0"});
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//keys.append({0x??, "Point"});
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keys.append({0x4c, "Enter"});
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keys.append({0x45, "Add"});
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keys.append({0x4e, "Subtract"});
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keys.append({0x43, "Multiply"});
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keys.append({0x4b, "Divide"});
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keys.append({0x47, "NumLock"});
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//keys.append({0x39, "CapsLock"});
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keys.append({0x7e, "Up"});
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keys.append({0x7d, "Down"});
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keys.append({0x7b, "Left"});
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keys.append({0x7c, "Right"});
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keys.append({0x30, "Tab"});
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keys.append({0x24, "Return"});
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keys.append({0x31, "Spacebar"});
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//keys.append({0x??, "Menu"});
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keys.append({0x38, "Shift"});
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keys.append({0x3b, "Control"});
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keys.append({0x3a, "Alt"});
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keys.append({0x37, "Super"});
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kb.hid->setID(1);
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for(auto& key : keys) kb.hid->buttons().append(key.name);
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return true;
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}
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auto term() -> void {
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}
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};
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