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byuu says: Changelog: - return open bus instead of mirroring addresses on the bus (fixes Mario&Luigi, Minish Cap, etc) [Jonas Quinn] - add boolean flag to load requests for slotted game carts (fixes slot load prompts) - rename BS-X Town cart from psram to ram - icarus: add support for game database Note: I didn't rename "bsx" to "mcc" in the database for icarus before uploading that. But I just fixed it locally, so it'll be in the next WIP. For now, make it create the manifest for you and then rename it yourself. I did fix the PSRAM size to 256kbit.
39 lines
733 B
C++
39 lines
733 B
C++
#ifndef NALL_STREAM_ZIP_HPP
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#define NALL_STREAM_ZIP_HPP
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#include <nall/decode/zip.hpp>
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namespace nall {
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struct zipstream : memorystream {
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using stream::read;
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using stream::write;
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zipstream(const stream& stream, const string& filter = "*") {
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unsigned size = stream.size();
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uint8_t* data = new uint8_t[size];
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stream.read(data, size);
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Decode::ZIP archive;
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if(archive.open(data, size) == false) return;
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delete[] data;
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for(auto& file : archive.file) {
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if(file.name.match(filter)) {
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auto buffer = archive.extract(file);
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psize = buffer.size();
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pdata = buffer.release();
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return;
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}
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}
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}
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~zipstream() {
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if(pdata) delete[] pdata;
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}
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};
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}
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#endif
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