bsnes/ruby/input/keyboard/rawinput.cpp
Tim Allen e0815b55b9 Update to v094r28 release.
byuu says:

This WIP substantially restructures the ruby API for the first time
since that project started.

It is my hope that with this restructuring, destruction of the ruby
objects should now be deterministic, which should fix the crashing on
closing the emulator on Linux. We'll see I guess ... either way, it
removed two layers of wrappers from ruby, so it's a pretty nice code
cleanup.

It won't compile on Windows due to a few issues I didn't see until
uploading the WIP, too lazy to upload another. But I fixed all the
compilation issues locally, so it'll work on Windows again with the next
WIP (unless I break something else.)

(Kind of annoying that Linux defines glActiveTexture but Windows
doesn't.)
2015-06-20 15:44:05 +10:00

178 lines
5.5 KiB
C++

#ifndef RUBY_INPUT_KEYBOARD_RAWINPUT
#define RUBY_INPUT_KEYBOARD_RAWINPUT
struct InputKeyboardRawInput {
Input& input;
InputKeyboardRawInput(Input& input) : input(input) {}
struct Key {
uint16_t code;
uint16_t flag;
string name;
bool value;
};
vector<Key> keys;
struct Keyboard {
shared_pointer<HID::Keyboard> hid{new HID::Keyboard};
} kb;
auto update(RAWINPUT* input) -> void {
unsigned code = input->data.keyboard.MakeCode;
unsigned flag = input->data.keyboard.Flags;
for(auto& key : keys) {
if(key.code != code) continue;
key.value = (key.flag == flag);
}
}
auto assign(unsigned inputID, bool value) -> void {
auto& group = kb.hid->buttons();
if(group.input(inputID).value() == value) return;
input.doChange(kb.hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
for(unsigned n = 0; n < keys.size(); n++) assign(n, keys[n].value);
devices.append(kb.hid);
}
auto init() -> bool {
rawinput.updateKeyboard = {&InputKeyboardRawInput::update, this};
//Pause sends 0x001d,4 + 0x0045,0; NumLock sends only 0x0045,0
//pressing Pause will falsely trigger NumLock
//further, pause sends its key release even while button is held down
//because of this, we cannot map either reliably
keys.append({0x0001, 0, "Escape"});
keys.append({0x003b, 0, "F1"});
keys.append({0x003c, 0, "F2"});
keys.append({0x003d, 0, "F3"});
keys.append({0x003e, 0, "F4"});
keys.append({0x003f, 0, "F5"});
keys.append({0x0040, 0, "F6"});
keys.append({0x0041, 0, "F7"});
keys.append({0x0042, 0, "F8"});
keys.append({0x0043, 0, "F9"});
keys.append({0x0044, 0, "F10"});
keys.append({0x0057, 0, "F11"});
keys.append({0x0058, 0, "F12"});
keys.append({0x0037, 2, "PrintScreen"});
keys.append({0x0046, 0, "ScrollLock"});
//keys.append({0x001d, 4, "Pause"});
keys.append({0x0029, 0, "Tilde"});
keys.append({0x0002, 0, "Num1"});
keys.append({0x0003, 0, "Num2"});
keys.append({0x0004, 0, "Num3"});
keys.append({0x0005, 0, "Num4"});
keys.append({0x0006, 0, "Num5"});
keys.append({0x0007, 0, "Num6"});
keys.append({0x0008, 0, "Num7"});
keys.append({0x0009, 0, "Num8"});
keys.append({0x000a, 0, "Num9"});
keys.append({0x000b, 0, "Num0"});
keys.append({0x000c, 0, "Dash"});
keys.append({0x000d, 0, "Equal"});
keys.append({0x000e, 0, "Backspace"});
keys.append({0x0052, 2, "Insert"});
keys.append({0x0053, 2, "Delete"});
keys.append({0x0047, 2, "Home"});
keys.append({0x004f, 2, "End"});
keys.append({0x0049, 2, "PageUp"});
keys.append({0x0051, 2, "PageDown"});
keys.append({0x001e, 0, "A"});
keys.append({0x0030, 0, "B"});
keys.append({0x002e, 0, "C"});
keys.append({0x0020, 0, "D"});
keys.append({0x0012, 0, "E"});
keys.append({0x0021, 0, "F"});
keys.append({0x0022, 0, "G"});
keys.append({0x0023, 0, "H"});
keys.append({0x0017, 0, "I"});
keys.append({0x0024, 0, "J"});
keys.append({0x0025, 0, "K"});
keys.append({0x0026, 0, "L"});
keys.append({0x0032, 0, "M"});
keys.append({0x0031, 0, "N"});
keys.append({0x0018, 0, "O"});
keys.append({0x0019, 0, "P"});
keys.append({0x0010, 0, "Q"});
keys.append({0x0013, 0, "R"});
keys.append({0x001f, 0, "S"});
keys.append({0x0014, 0, "T"});
keys.append({0x0016, 0, "U"});
keys.append({0x002f, 0, "V"});
keys.append({0x0011, 0, "W"});
keys.append({0x002d, 0, "X"});
keys.append({0x0015, 0, "Y"});
keys.append({0x002c, 0, "Z"});
keys.append({0x001a, 0, "LeftBracket"});
keys.append({0x001b, 0, "RightBracket"});
keys.append({0x002b, 0, "Backslash"});
keys.append({0x0027, 0, "Semicolon"});
keys.append({0x0028, 0, "Apostrophe"});
keys.append({0x0033, 0, "Comma"});
keys.append({0x0034, 0, "Period"});
keys.append({0x0035, 0, "Slash"});
keys.append({0x004f, 0, "Keypad1"});
keys.append({0x0050, 0, "Keypad2"});
keys.append({0x0051, 0, "Keypad3"});
keys.append({0x004b, 0, "Keypad4"});
keys.append({0x004c, 0, "Keypad5"});
keys.append({0x004d, 0, "Keypad6"});
keys.append({0x0047, 0, "Keypad7"});
keys.append({0x0048, 0, "Keypad8"});
keys.append({0x0049, 0, "Keypad9"});
keys.append({0x0052, 0, "Keypad0"});
keys.append({0x0053, 0, "Point"});
keys.append({0x001c, 2, "Enter"});
keys.append({0x004e, 0, "Add"});
keys.append({0x004a, 0, "Subtract"});
keys.append({0x0037, 0, "Multiply"});
keys.append({0x0035, 2, "Divide"});
//keys.append({0x0045, 0, "NumLock"});
keys.append({0x003a, 0, "CapsLock"});
keys.append({0x0048, 2, "Up"});
keys.append({0x0050, 2, "Down"});
keys.append({0x004b, 2, "Left"});
keys.append({0x004d, 2, "Right"});
keys.append({0x000f, 0, "Tab"});
keys.append({0x001c, 0, "Return"});
keys.append({0x0039, 0, "Spacebar"});
keys.append({0x002a, 0, "LeftShift"});
keys.append({0x0036, 0, "RightShift"});
keys.append({0x001d, 0, "LeftControl"});
keys.append({0x001d, 2, "RightControl"});
keys.append({0x0038, 0, "LeftAlt"});
keys.append({0x0038, 2, "RightAlt"});
keys.append({0x005b, 2, "LeftSuper"});
keys.append({0x005c, 2, "RightSuper"});
keys.append({0x005d, 2, "Menu"});
kb.hid->setID(1);
for(auto& key : keys) kb.hid->buttons().append(key.name);
return true;
}
void term() {
}
};
#endif