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https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
178 lines
5.5 KiB
C++
178 lines
5.5 KiB
C++
#ifndef RUBY_INPUT_KEYBOARD_RAWINPUT
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#define RUBY_INPUT_KEYBOARD_RAWINPUT
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struct InputKeyboardRawInput {
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Input& input;
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InputKeyboardRawInput(Input& input) : input(input) {}
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struct Key {
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uint16_t code;
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uint16_t flag;
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string name;
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bool value;
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};
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vector<Key> keys;
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struct Keyboard {
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shared_pointer<HID::Keyboard> hid{new HID::Keyboard};
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} kb;
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auto update(RAWINPUT* input) -> void {
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unsigned code = input->data.keyboard.MakeCode;
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unsigned flag = input->data.keyboard.Flags;
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for(auto& key : keys) {
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if(key.code != code) continue;
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key.value = (key.flag == flag);
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}
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}
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auto assign(unsigned inputID, bool value) -> void {
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auto& group = kb.hid->buttons();
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if(group.input(inputID).value() == value) return;
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input.doChange(kb.hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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for(unsigned n = 0; n < keys.size(); n++) assign(n, keys[n].value);
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devices.append(kb.hid);
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}
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auto init() -> bool {
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rawinput.updateKeyboard = {&InputKeyboardRawInput::update, this};
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//Pause sends 0x001d,4 + 0x0045,0; NumLock sends only 0x0045,0
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//pressing Pause will falsely trigger NumLock
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//further, pause sends its key release even while button is held down
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//because of this, we cannot map either reliably
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keys.append({0x0001, 0, "Escape"});
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keys.append({0x003b, 0, "F1"});
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keys.append({0x003c, 0, "F2"});
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keys.append({0x003d, 0, "F3"});
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keys.append({0x003e, 0, "F4"});
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keys.append({0x003f, 0, "F5"});
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keys.append({0x0040, 0, "F6"});
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keys.append({0x0041, 0, "F7"});
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keys.append({0x0042, 0, "F8"});
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keys.append({0x0043, 0, "F9"});
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keys.append({0x0044, 0, "F10"});
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keys.append({0x0057, 0, "F11"});
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keys.append({0x0058, 0, "F12"});
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keys.append({0x0037, 2, "PrintScreen"});
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keys.append({0x0046, 0, "ScrollLock"});
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//keys.append({0x001d, 4, "Pause"});
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keys.append({0x0029, 0, "Tilde"});
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keys.append({0x0002, 0, "Num1"});
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keys.append({0x0003, 0, "Num2"});
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keys.append({0x0004, 0, "Num3"});
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keys.append({0x0005, 0, "Num4"});
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keys.append({0x0006, 0, "Num5"});
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keys.append({0x0007, 0, "Num6"});
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keys.append({0x0008, 0, "Num7"});
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keys.append({0x0009, 0, "Num8"});
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keys.append({0x000a, 0, "Num9"});
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keys.append({0x000b, 0, "Num0"});
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keys.append({0x000c, 0, "Dash"});
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keys.append({0x000d, 0, "Equal"});
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keys.append({0x000e, 0, "Backspace"});
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keys.append({0x0052, 2, "Insert"});
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keys.append({0x0053, 2, "Delete"});
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keys.append({0x0047, 2, "Home"});
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keys.append({0x004f, 2, "End"});
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keys.append({0x0049, 2, "PageUp"});
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keys.append({0x0051, 2, "PageDown"});
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keys.append({0x001e, 0, "A"});
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keys.append({0x0030, 0, "B"});
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keys.append({0x002e, 0, "C"});
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keys.append({0x0020, 0, "D"});
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keys.append({0x0012, 0, "E"});
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keys.append({0x0021, 0, "F"});
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keys.append({0x0022, 0, "G"});
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keys.append({0x0023, 0, "H"});
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keys.append({0x0017, 0, "I"});
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keys.append({0x0024, 0, "J"});
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keys.append({0x0025, 0, "K"});
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keys.append({0x0026, 0, "L"});
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keys.append({0x0032, 0, "M"});
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keys.append({0x0031, 0, "N"});
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keys.append({0x0018, 0, "O"});
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keys.append({0x0019, 0, "P"});
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keys.append({0x0010, 0, "Q"});
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keys.append({0x0013, 0, "R"});
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keys.append({0x001f, 0, "S"});
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keys.append({0x0014, 0, "T"});
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keys.append({0x0016, 0, "U"});
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keys.append({0x002f, 0, "V"});
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keys.append({0x0011, 0, "W"});
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keys.append({0x002d, 0, "X"});
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keys.append({0x0015, 0, "Y"});
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keys.append({0x002c, 0, "Z"});
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keys.append({0x001a, 0, "LeftBracket"});
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keys.append({0x001b, 0, "RightBracket"});
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keys.append({0x002b, 0, "Backslash"});
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keys.append({0x0027, 0, "Semicolon"});
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keys.append({0x0028, 0, "Apostrophe"});
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keys.append({0x0033, 0, "Comma"});
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keys.append({0x0034, 0, "Period"});
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keys.append({0x0035, 0, "Slash"});
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keys.append({0x004f, 0, "Keypad1"});
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keys.append({0x0050, 0, "Keypad2"});
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keys.append({0x0051, 0, "Keypad3"});
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keys.append({0x004b, 0, "Keypad4"});
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keys.append({0x004c, 0, "Keypad5"});
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keys.append({0x004d, 0, "Keypad6"});
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keys.append({0x0047, 0, "Keypad7"});
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keys.append({0x0048, 0, "Keypad8"});
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keys.append({0x0049, 0, "Keypad9"});
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keys.append({0x0052, 0, "Keypad0"});
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keys.append({0x0053, 0, "Point"});
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keys.append({0x001c, 2, "Enter"});
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keys.append({0x004e, 0, "Add"});
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keys.append({0x004a, 0, "Subtract"});
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keys.append({0x0037, 0, "Multiply"});
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keys.append({0x0035, 2, "Divide"});
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//keys.append({0x0045, 0, "NumLock"});
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keys.append({0x003a, 0, "CapsLock"});
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keys.append({0x0048, 2, "Up"});
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keys.append({0x0050, 2, "Down"});
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keys.append({0x004b, 2, "Left"});
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keys.append({0x004d, 2, "Right"});
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keys.append({0x000f, 0, "Tab"});
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keys.append({0x001c, 0, "Return"});
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keys.append({0x0039, 0, "Spacebar"});
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keys.append({0x002a, 0, "LeftShift"});
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keys.append({0x0036, 0, "RightShift"});
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keys.append({0x001d, 0, "LeftControl"});
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keys.append({0x001d, 2, "RightControl"});
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keys.append({0x0038, 0, "LeftAlt"});
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keys.append({0x0038, 2, "RightAlt"});
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keys.append({0x005b, 2, "LeftSuper"});
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keys.append({0x005c, 2, "RightSuper"});
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keys.append({0x005d, 2, "Menu"});
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kb.hid->setID(1);
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for(auto& key : keys) kb.hid->buttons().append(key.name);
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return true;
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}
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void term() {
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}
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};
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#endif
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