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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
#ifndef NALL_SERIALIZER_HPP
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#define NALL_SERIALIZER_HPP
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//serializer: a class designed to save and restore the state of classes.
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//
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//benefits:
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//- data() will be portable in size (it is not necessary to specify type sizes.)
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//- data() will be portable in endianness (always stored internally as little-endian.)
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//- one serialize function can both save and restore class states.
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//
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//caveats:
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//- only plain-old-data can be stored. complex classes must provide serialize(serializer&);
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//- floating-point usage is not portable across different implementations
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#include <type_traits>
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#include <utility>
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#include <nall/stdint.hpp>
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#include <nall/utility.hpp>
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namespace nall {
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struct serializer;
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template<typename T>
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struct has_serialize {
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template<typename C> static char test(decltype(std::declval<C>().serialize(std::declval<serializer&>()))*);
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template<typename C> static long test(...);
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static const bool value = sizeof(test<T>(0)) == sizeof(char);
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};
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struct serializer {
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enum mode_t { Load, Save, Size };
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mode_t mode() const {
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return _mode;
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}
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const uint8_t* data() const {
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return _data;
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}
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unsigned size() const {
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return _size;
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}
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unsigned capacity() const {
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return _capacity;
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}
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template<typename T> serializer& floatingpoint(T& value) {
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enum { size = sizeof(T) };
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//this is rather dangerous, and not cross-platform safe;
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//but there is no standardized way to export FP-values
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uint8_t* p = (uint8_t*)&value;
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if(_mode == Save) {
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for(unsigned n = 0; n < size; n++) _data[_size++] = p[n];
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} else if(_mode == Load) {
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for(unsigned n = 0; n < size; n++) p[n] = _data[_size++];
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} else {
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_size += size;
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}
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return *this;
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}
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template<typename T> serializer& integer(T& value) {
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enum { size = std::is_same<bool, T>::value ? 1 : sizeof(T) };
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if(_mode == Save) {
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for(unsigned n = 0; n < size; n++) _data[_size++] = (uintmax_t)value >> (n << 3);
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} else if(_mode == Load) {
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value = 0;
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for(unsigned n = 0; n < size; n++) value |= (uintmax_t)_data[_size++] << (n << 3);
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} else if(_mode == Size) {
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_size += size;
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}
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return *this;
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}
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template<typename T, int N> serializer& array(T (&array)[N]) {
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for(unsigned n = 0; n < N; n++) operator()(array[n]);
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return *this;
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}
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template<typename T> serializer& array(T array, unsigned size) {
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for(unsigned n = 0; n < size; n++) operator()(array[n]);
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return *this;
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}
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template<typename T> serializer& operator()(T& value, typename std::enable_if<has_serialize<T>::value>::type* = 0) { value.serialize(*this); return *this; }
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template<typename T> serializer& operator()(T& value, typename std::enable_if<std::is_integral<T>::value>::type* = 0) { return integer(value); }
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template<typename T> serializer& operator()(T& value, typename std::enable_if<std::is_floating_point<T>::value>::type* = 0) { return floatingpoint(value); }
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template<typename T> serializer& operator()(T& value, typename std::enable_if<std::is_array<T>::value>::type* = 0) { return array(value); }
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template<typename T> serializer& operator()(T& value, unsigned size, typename std::enable_if<std::is_pointer<T>::value>::type* = 0) { return array(value, size); }
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serializer& operator=(const serializer& s) {
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if(_data) delete[] _data;
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_mode = s._mode;
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_data = new uint8_t[s._capacity];
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_size = s._size;
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_capacity = s._capacity;
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memcpy(_data, s._data, s._capacity);
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return *this;
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}
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serializer& operator=(serializer&& s) {
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if(_data) delete[] _data;
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_mode = s._mode;
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_data = s._data;
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_size = s._size;
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_capacity = s._capacity;
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s._data = nullptr;
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return *this;
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}
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serializer() = default;
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serializer(const serializer& s) { operator=(s); }
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serializer(serializer&& s) { operator=(std::move(s)); }
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serializer(unsigned capacity) {
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_mode = Save;
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_data = new uint8_t[capacity]();
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_size = 0;
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_capacity = capacity;
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}
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serializer(const uint8_t* data, unsigned capacity) {
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_mode = Load;
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_data = new uint8_t[capacity];
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_size = 0;
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_capacity = capacity;
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memcpy(_data, data, capacity);
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}
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~serializer() {
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if(_data) delete[] _data;
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}
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private:
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mode_t _mode = Size;
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uint8_t* _data = nullptr;
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unsigned _size = 0;
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unsigned _capacity = 0;
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};
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};
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#endif
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