bsnes/fc/cartridge/board/konami-vrc4.cpp
Tim Allen 39ca8a2fab Update to v094r17 release.
byuu says:

This updates higan to use the new Markup::Node changes. This is a really
big change, and one slight typo anywhere could break certain classes of
games from playing.

I don't have ananke hooked up again yet, so I don't have the ability to
test this much. If anyone with some v094 game folders wouldn't mind
testing, I'd help out a great deal.

I'm most concerned about testing one of each SNES special chip game.
Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using
the fancier lookups, eg node["rom[0]/name"], which I had to convert to
a rather ugly node["rom"].at(0)["name"], which I'm fairly confident
won't work. I'm going to blame that on the fumes from the shelves I just
stained >.> Might work with node.find("rom[0]/name")(0) though ...? But
so ugly ... ugh.

That aside, this WIP adds the accuracy-PPU inlining, so the accuracy
profile should run around 7.5% faster than before.
2015-05-16 17:36:22 +10:00

62 lines
1.3 KiB
C++

struct KonamiVRC4 : Board {
struct Settings {
struct Pinout {
unsigned a0;
unsigned a1;
} pinout;
} settings;
VRC4 vrc4;
void main() {
return vrc4.main();
}
uint8 prg_read(unsigned addr) {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
return prgrom.read(vrc4.prg_addr(addr));
}
void prg_write(unsigned addr, uint8 data) {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
bool a0 = (addr & settings.pinout.a0);
bool a1 = (addr & settings.pinout.a1);
addr &= 0xfff0;
addr |= (a1 << 1) | (a0 << 0);
return vrc4.reg_write(addr, data);
}
uint8 chr_read(unsigned addr) {
if(addr & 0x2000) return ppu.ciram_read(vrc4.ciram_addr(addr));
return Board::chr_read(vrc4.chr_addr(addr));
}
void chr_write(unsigned addr, uint8 data) {
if(addr & 0x2000) return ppu.ciram_write(vrc4.ciram_addr(addr), data);
return Board::chr_write(vrc4.chr_addr(addr), data);
}
void power() {
vrc4.power();
}
void reset() {
vrc4.reset();
}
void serialize(serializer& s) {
Board::serialize(s);
vrc4.serialize(s);
}
KonamiVRC4(Markup::Node& document) : Board(document), vrc4(*this) {
settings.pinout.a0 = 1 << document["cartridge/chip/pinout/a0"].decimal();
settings.pinout.a1 = 1 << document["cartridge/chip/pinout/a1"].decimal();
}
};