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https://github.com/bsnes-emu/bsnes.git
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byuu says: This updates higan to use the new Markup::Node changes. This is a really big change, and one slight typo anywhere could break certain classes of games from playing. I don't have ananke hooked up again yet, so I don't have the ability to test this much. If anyone with some v094 game folders wouldn't mind testing, I'd help out a great deal. I'm most concerned about testing one of each SNES special chip game. Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using the fancier lookups, eg node["rom[0]/name"], which I had to convert to a rather ugly node["rom"].at(0)["name"], which I'm fairly confident won't work. I'm going to blame that on the fumes from the shelves I just stained >.> Might work with node.find("rom[0]/name")(0) though ...? But so ugly ... ugh. That aside, this WIP adds the accuracy-PPU inlining, so the accuracy profile should run around 7.5% faster than before.
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
struct KonamiVRC4 : Board {
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struct Settings {
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struct Pinout {
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unsigned a0;
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unsigned a1;
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} pinout;
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} settings;
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VRC4 vrc4;
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void main() {
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return vrc4.main();
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}
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uint8 prg_read(unsigned addr) {
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if(addr < 0x6000) return cpu.mdr();
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if(addr < 0x8000) return prgram.read(addr);
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return prgrom.read(vrc4.prg_addr(addr));
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}
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void prg_write(unsigned addr, uint8 data) {
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if(addr < 0x6000) return;
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if(addr < 0x8000) return prgram.write(addr, data);
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bool a0 = (addr & settings.pinout.a0);
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bool a1 = (addr & settings.pinout.a1);
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addr &= 0xfff0;
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addr |= (a1 << 1) | (a0 << 0);
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return vrc4.reg_write(addr, data);
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}
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uint8 chr_read(unsigned addr) {
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if(addr & 0x2000) return ppu.ciram_read(vrc4.ciram_addr(addr));
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return Board::chr_read(vrc4.chr_addr(addr));
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}
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void chr_write(unsigned addr, uint8 data) {
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if(addr & 0x2000) return ppu.ciram_write(vrc4.ciram_addr(addr), data);
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return Board::chr_write(vrc4.chr_addr(addr), data);
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}
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void power() {
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vrc4.power();
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}
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void reset() {
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vrc4.reset();
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}
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void serialize(serializer& s) {
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Board::serialize(s);
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vrc4.serialize(s);
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}
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KonamiVRC4(Markup::Node& document) : Board(document), vrc4(*this) {
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settings.pinout.a0 = 1 << document["cartridge/chip/pinout/a0"].decimal();
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settings.pinout.a1 = 1 << document["cartridge/chip/pinout/a1"].decimal();
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}
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};
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