bsnes/hiro/core/action/menu-radio-item.cpp
Tim Allen 4e0223d590 Update to v094r20 release.
byuu says:

Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.

It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.

There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.

Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 15:37:08 +10:00

56 lines
1.2 KiB
C++

#if defined(Hiro_MenuRadioItem)
auto mMenuRadioItem::allocate() -> pObject* {
return new pMenuRadioItem(*this);
}
//
auto mMenuRadioItem::group(const vector<wMenuRadioItem>& group) -> void {
for(auto& weak : group) {
if(auto item = weak.acquire()) item->state.group = group;
}
for(auto& weak : group) {
if(auto item = weak.acquire()) {
if(item->self()) item->self()->setGroup(group);
}
}
if(group.size()) {
if(auto item = group.first().acquire()) item->setChecked();
}
}
auto mMenuRadioItem::checked() const -> bool {
return state.checked;
}
auto mMenuRadioItem::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mMenuRadioItem::onActivate(const function<void ()>& function) -> type& {
state.onActivate = function;
return *this;
}
auto mMenuRadioItem::setChecked() -> type& {
for(auto& weak : state.group) {
if(auto item = weak.acquire()) item->state.checked = false;
}
state.checked = true;
signal(setChecked);
return *this;
}
auto mMenuRadioItem::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenuRadioItem::text() const -> string {
return state.text;
}
#endif