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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
#ifndef NALL_DL_HPP
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#define NALL_DL_HPP
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//dynamic linking support
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#include <nall/intrinsics.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#if defined(PLATFORM_X) || defined(PLATFORM_OSX)
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#include <dlfcn.h>
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#elif defined(PLATFORM_WINDOWS)
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#include <windows.h>
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#include <nall/windows/utf8.hpp>
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#endif
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namespace nall {
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struct library {
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explicit operator bool() const { return open(); }
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bool open() const { return handle; }
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bool open(const string&, const string& = "");
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bool open_absolute(const string&);
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void* sym(const string&);
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void close();
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library() = default;
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~library() { close(); }
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library& operator=(const library&) = delete;
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library(const library&) = delete;
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private:
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uintptr_t handle = 0;
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};
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#if defined(PLATFORM_X)
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inline bool library::open(const string& name, const string& path) {
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if(handle) close();
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handle = (uintptr_t)dlopen(string(path, !path.empty() && !path.endswith("/") ? "/" : "", "lib", name, ".so"), RTLD_LAZY);
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if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".so"), RTLD_LAZY);
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return handle;
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}
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inline bool library::open_absolute(const string& name) {
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if(handle) close();
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handle = (uintptr_t)dlopen(name, RTLD_LAZY);
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return handle;
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}
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inline void* library::sym(const string& name) {
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if(!handle) return nullptr;
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return dlsym((void*)handle, name);
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}
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inline void library::close() {
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if(!handle) return;
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dlclose((void*)handle);
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handle = 0;
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}
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#elif defined(PLATFORM_OSX)
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inline bool library::open(const string& name, const string& path) {
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if(handle) close();
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handle = (uintptr_t)dlopen(string(path, !path.empty() && !path.endswith("/") ? "/" : "", "lib", name, ".dylib"), RTLD_LAZY);
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if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".dylib"), RTLD_LAZY);
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return handle;
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}
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inline bool library::open_absolute(const string& name) {
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if(handle) close();
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handle = (uintptr_t)dlopen(name, RTLD_LAZY);
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return handle;
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}
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inline void* library::sym(const string& name) {
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if(!handle) return nullptr;
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return dlsym((void*)handle, name);
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}
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inline void library::close() {
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if(!handle) return;
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dlclose((void*)handle);
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handle = 0;
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}
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#elif defined(PLATFORM_WINDOWS)
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inline bool library::open(const string& name, const string& path) {
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if(handle) close();
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string filepath(path, !path.empty() && !path.endswith("/") && !path.endswith("\\") ? "/" : "", name, ".dll");
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handle = (uintptr_t)LoadLibraryW(utf16_t(filepath));
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return handle;
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}
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inline bool library::open_absolute(const string& name) {
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if(handle) close();
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handle = (uintptr_t)LoadLibraryW(utf16_t(name));
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return handle;
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}
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inline void* library::sym(const string& name) {
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if(!handle) return nullptr;
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return (void*)GetProcAddress((HMODULE)handle, name);
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}
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inline void library::close() {
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if(!handle) return;
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FreeLibrary((HMODULE)handle);
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handle = 0;
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}
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#else
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inline bool library::open(const string&, const string&) { return false; }
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inline bool library::open_absolute(const string&) { return false; }
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inline void* library::sym(const string&) { return nullptr; }
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inline void library::close() {}
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#endif
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}
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#endif
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