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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
268 lines
6.7 KiB
C++
268 lines
6.7 KiB
C++
#ifndef NALL_SET_HPP
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#define NALL_SET_HPP
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//set
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//implementation: red-black tree
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//
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//search: O(log n) average; O(log n) worst
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//insert: O(log n) average; O(log n) worst
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//remove: O(log n) average; O(log n) worst
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//
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//requirements:
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// bool T::operator==(const T&) const;
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// bool T::operator< (const T&) const;
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#include <nall/utility.hpp>
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#include <nall/vector.hpp>
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namespace nall {
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template<typename T> struct set {
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struct node_t {
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T value;
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bool red = 1;
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node_t* link[2] = {nullptr, nullptr};
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node_t() = default;
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node_t(const T& value) : value(value) {}
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};
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node_t* root = nullptr;
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unsigned nodes = 0;
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set& operator=(const set& source) { copy(source); return *this; }
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set& operator=(set&& source) { move(std::move(source)); return *this; }
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set(const set& source) { operator=(source); }
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set(set&& source) { operator=(std::move(source)); }
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set(std::initializer_list<T> list) { for(auto& value : list) insert(value); }
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set() = default;
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~set() { reset(); }
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unsigned size() const { return nodes; }
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bool empty() const { return nodes == 0; }
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void reset() {
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reset(root);
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nodes = 0;
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}
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optional<T&> find(const T& value) {
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if(node_t* node = find(root, value)) return node->value;
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return false;
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}
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optional<const T&> find(const T& value) const {
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if(node_t* node = find(root, value)) return node->value;
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return false;
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}
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optional<T&> insert(const T& value) {
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unsigned count = size();
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node_t* v = insert(root, value);
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root->red = 0;
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if(size() == count) return false;
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return {true, v->value};
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}
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template<typename... Args> bool insert(const T& value, Args&&... args) {
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bool result = insert(value);
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insert(std::forward<Args>(args)...) | result;
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return result;
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}
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bool remove(const T& value) {
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unsigned count = size();
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bool done = 0;
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remove(root, &value, done);
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if(root) root->red = 0;
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return size() < count;
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}
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template<typename... Args> bool remove(const T& value, Args&&... args) {
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bool result = remove(value);
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return remove(std::forward<Args>(args)...) | result;
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}
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struct base_iterator {
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bool operator!=(const base_iterator& source) const { return position != source.position; }
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base_iterator& operator++() {
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if(++position >= source.size()) { position = source.size(); return *this; }
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if(stack.last()->link[1]) {
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stack.append(stack.last()->link[1]);
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while(stack.last()->link[0]) stack.append(stack.last()->link[0]);
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} else {
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node_t* child;
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do child = stack.take();
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while(child == stack.last()->link[1]);
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}
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return *this;
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}
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base_iterator(const set& source, unsigned position) : source(source), position(position) {
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node_t* node = source.root;
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while(node) {
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stack.append(node);
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node = node->link[0];
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}
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}
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protected:
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const set& source;
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unsigned position;
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vector<node_t*> stack;
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};
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struct iterator : base_iterator {
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T& operator*() const { return base_iterator::stack.last()->value; }
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iterator(const set& source, unsigned position) : base_iterator(source, position) {}
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};
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iterator begin() { return iterator(*this, 0); }
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iterator end() { return iterator(*this, size()); }
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struct const_iterator : base_iterator {
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const T& operator*() const { return base_iterator::stack.last()->value; }
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const_iterator(const set& source, unsigned position) : base_iterator(source, position) {}
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};
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const const_iterator begin() const { return const_iterator(*this, 0); }
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const const_iterator end() const { return const_iterator(*this, size()); }
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private:
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void reset(node_t*& node) {
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if(!node) return;
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if(node->link[0]) reset(node->link[0]);
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if(node->link[1]) reset(node->link[1]);
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delete node;
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node = nullptr;
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}
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void copy(const set& source) {
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reset();
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copy(root, source.root);
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nodes = source.nodes;
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}
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void copy(node_t*& target, const node_t* source) {
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if(!source) return;
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target = new node_t(source->value);
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target->red = source->red;
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copy(target->link[0], source->link[0]);
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copy(target->link[1], source->link[1]);
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}
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void move(set&& source) {
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root = source.root;
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nodes = source.nodes;
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source.root = nullptr;
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source.nodes = 0;
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}
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node_t* find(node_t* node, const T& value) const {
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if(node == nullptr) return nullptr;
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if(node->value == value) return node;
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return find(node->link[node->value < value], value);
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}
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bool red(node_t* node) const { return node && node->red; }
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bool black(node_t* node) const { return !red(node); }
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void rotate(node_t*& a, bool dir) {
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node_t*& b = a->link[!dir];
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node_t*& c = b->link[dir];
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a->red = 1, b->red = 0;
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std::swap(a, b);
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std::swap(b, c);
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}
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void rotateTwice(node_t*& node, bool dir) {
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rotate(node->link[!dir], !dir);
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rotate(node, dir);
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}
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node_t* insert(node_t*& node, const T& value) {
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if(!node) { nodes++; node = new node_t(value); return node; }
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if(node->value == value) { node->value = value; return node; } //prevent duplicate entries
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bool dir = node->value < value;
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node_t* v = insert(node->link[dir], value);
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if(black(node->link[dir])) return v;
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if(red(node->link[!dir])) {
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node->red = 1;
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node->link[0]->red = 0;
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node->link[1]->red = 0;
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} else if(red(node->link[dir]->link[dir])) {
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rotate(node, !dir);
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} else if(red(node->link[dir]->link[!dir])) {
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rotateTwice(node, !dir);
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}
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return v;
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}
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void balance(node_t*& node, bool dir, bool& done) {
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node_t* p = node;
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node_t* s = node->link[!dir];
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if(!s) return;
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if(red(s)) {
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rotate(node, dir);
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s = p->link[!dir];
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}
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if(black(s->link[0]) && black(s->link[1])) {
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if(red(p)) done = 1;
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p->red = 0, s->red = 1;
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} else {
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bool save = p->red;
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bool head = node == p;
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if(red(s->link[!dir])) rotate(p, dir);
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else rotateTwice(p, dir);
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p->red = save;
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p->link[0]->red = 0;
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p->link[1]->red = 0;
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if(head) node = p;
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else node->link[dir] = p;
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done = 1;
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}
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}
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void remove(node_t*& node, const T* value, bool& done) {
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if(!node) { done = 1; return; }
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if(node->value == *value) {
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if(!node->link[0] || !node->link[1]) {
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node_t* save = node->link[!node->link[0]];
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if(red(node)) done = 1;
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else if(red(save)) save->red = 0, done = 1;
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nodes--;
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delete node;
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node = save;
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return;
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} else {
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node_t* heir = node->link[0];
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while(heir->link[1]) heir = heir->link[1];
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node->value = heir->value;
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value = &heir->value;
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}
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}
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bool dir = node->value < *value;
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remove(node->link[dir], value, done);
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if(!done) balance(node, dir, done);
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}
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};
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}
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#endif
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