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byuu says: Changelog: - debugger compiles on all three profiles - libsnes compiles on all three platforms (no API changes to libsnes) - memory.cpp : namespace memory removed (wram -> cpu, apuram -> smp, vram, oam, cgram -> ppu) - sa1.cpp : namespace memory removed (SA-1 specific functions merged inline to SA1::bus_read,write) - GameBoy: added serial link support with interrupts and proper 8192hz timing, but obviously it acts as if no other GB is connected to it - GameBoy: added STAT OAM interrupt, and better STAT d1,d0 mode values - UI: since Qt is dead, I've renamed the config files back to bsnes.cfg and bsnes-geometry.cfg - SA1: IRAM was not syncing to CPU on SA-1 side - PPU/Accuracy and PPU/Performance needed Sprite oam renamed to Sprite sprite; so that I could add uint8 oam[544] - makes more sense anyway, OAM = object attribute memory, obj or sprite are better names for Sprite rendering class - more cleanup
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