bsnes/hiro/core/widget/button.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

59 lines
1.1 KiB
C++

#if defined(Hiro_Button)
auto mButton::allocate() -> pObject* {
return new pButton(*this);
}
//
auto mButton::bordered() const -> bool {
return state.bordered;
}
auto mButton::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mButton::icon() const -> image {
return state.icon;
}
auto mButton::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mButton::orientation() const -> Orientation {
return state.orientation;
}
auto mButton::setBordered(bool bordered) -> type& {
state.bordered = bordered;
signal(setBordered, bordered);
return *this;
}
auto mButton::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mButton::setOrientation(Orientation orientation) -> type& {
state.orientation = orientation;
signal(setOrientation, orientation);
return *this;
}
auto mButton::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mButton::text() const -> string {
return state.text;
}
#endif