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5deba5cbc1
byuu wrote: Sigh ... asio.hpp needs #include <nall/windows/registry.hpp> [Since the last WIP, byuu also posted the following message. -Ed.] ruby drivers have all been updated (but not tested outside of BSD), and I redesigned the settings window. The driver functionality all exists on a new "Drivers" panel, the emulator/hack settings go to a "Configuration" panel, and the video/audio panels lose driver settings. As does the settings menu and its synchronize options. I want to start pushing toward a v107 release. Critically, I will need DirectSound and ALSA to support dynamic rate control. I'd also like to eliminate the other system manifest.bml files. I need to update the cheat code database format, and bundle at least a few quark shaders -- although I still need to default to Direct3D on Windows. Turbo keys would be nice, if it's not too much effort. Aside from netplay, it's the last significant feature I'm missing. I think for v107, higan is going to be a bit rough around the edges compared to bsnes. And I don't think it's practical to finish the bsnes localization support. I'm thinking we probably want another WIP to iron out any critical issues, but this time there should be a feature freeze with the next WIP.
30 lines
590 B
C++
30 lines
590 B
C++
#pragma once
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#include <nall/platform.hpp>
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#include <nall/directory.hpp>
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#include <nall/file.hpp>
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#include <nall/function.hpp>
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#include <nall/hid.hpp>
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#include <nall/image.hpp>
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#include <nall/matrix.hpp>
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#include <nall/range.hpp>
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#include <nall/set.hpp>
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#include <nall/shared-pointer.hpp>
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#include <nall/string.hpp>
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#include <nall/vector.hpp>
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#include <nall/dsp/resampler/cubic.hpp>
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#include <nall/hash/crc32.hpp>
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using nall::function;
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using nall::shared_pointer;
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using nall::string;
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using nall::vector;
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namespace ruby {
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#include "video.hpp"
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#include "audio.hpp"
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#include "input.hpp"
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}
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