bsnes/hiro/core/layout.cpp
Tim Allen 4344b916b6 Update to v094r40 release.
byuu says:

Changelog:
- updated to newest hiro API
- SFC performance profile builds once again
- hiro: Qt port completed

Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by
crashing inside InputSettings because hiro/Qt isn't forcefully selecting
the first item added to a ComboButton just yet. Even with a monkey patch
to get around that, the UI is incredibly unstable. Lots of geometry
calculation bugs, and a crash when you try and access certain folders in
the browser dialog. Lots of work left to be done there, sadly.

Errata 2: the hiro/Windows port has black backgrounds on all ListView
items. It's because I need to test for unassigned colors and grab the
default Windows brush colors in those cases.

Note: alternating row colors on multi-column ListView widgets is gone
now. Not a bug. May add it back later, but I'm not sure. It doesn't
interact nicely with per-cell background colors.

Things left to do:

First, I have to fix the Windows and Qt target bugs.

Next, I need to go through and revise the hiro API even more (nothing
too major.)

Next, I need to update icarus to use the new hiro API, and add support
for the SFC games database.

Next, I have to rewrite my TSV->BML cheat code tool.

Next, I need to post a final WIP of higan+icarus publicly and wait a few
days.

Next, I need to fix any bugs reported from the final WIP that I can.

Finally, I should be able to release v095.
2015-08-18 20:18:00 +10:00

71 lines
1.8 KiB
C++

#if defined(Hiro_Layout)
auto mLayout::allocate() -> pObject* {
return new pLayout(*this);
}
auto mLayout::destruct() -> void {
for(auto& sizable : state.sizables) sizable->destruct();
mSizable::destruct();
}
//
auto mLayout::append(sSizable sizable) -> type& {
state.sizables.append(sizable);
sizable->setParent(this, sizableCount() - 1);
setGeometry(geometry());
return *this;
}
auto mLayout::remove() -> type& {
#if defined(Hiro_TabFrame)
if(auto tabFrameItem = parentTabFrameItem()) tabFrameItem->remove(tabFrameItem->layout());
#endif
if(auto layout = parentLayout()) layout->remove(layout->sizable(offset()));
if(auto window = parentWindow()) window->remove(window->layout());
setParent();
for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
return *this;
}
auto mLayout::remove(sSizable sizable) -> type& {
auto offset = sizable->offset();
sizable->setParent();
state.sizables.remove(offset);
for(auto n : range(offset, sizableCount())) {
state.sizables[n]->adjustOffset(-1);
}
setGeometry(geometry());
return *this;
}
auto mLayout::reset() -> type& {
while(state.sizables) remove(state.sizables.last());
return *this;
}
auto mLayout::setParent(mObject* parent, signed offset) -> type& {
for(auto& sizable : state.sizables) sizable->destruct();
mObject::setParent(parent, offset);
for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
return *this;
}
auto mLayout::sizable(unsigned position) const -> Sizable {
if(position < sizableCount()) return state.sizables[position];
return {};
}
auto mLayout::sizableCount() const -> unsigned {
return state.sizables.size();
}
auto mLayout::sizables() const -> vector<Sizable> {
vector<Sizable> sizables;
for(auto& sizable : sizables) sizables.append(sizable);
return sizables;
}
#endif