bsnes/hiro/qt/widget/tab-frame.cpp
Tim Allen 0c87bdabed Update to v094r43 release.
byuu says:

Updated to compile with all of the new hiro changes. My next step is to
write up hiro API documentation, and move the API from alpha (constantly
changing) to beta (rarely changing), in preparation for the first stable
release (backward-compatible changes only.)

Added "--fullscreen" command-line option. I like this over
a configuration file option. Lets you use the emulator in both modes
without having to modify the config file each time.

Also enhanced the command-line game loading. You can now use any of
these methods:

    higan /path/to/game-folder.sfc
    higan /path/to/game-folder.sfc/
    higan /path/to/game-folder.sfc/program.rom

The idea is to support launchers that insist on loading files only.

Technically, the file can be any name (manifest.bml also works); the
only criteria is that the file actually exists and is a file, and not
a directory. This is a requirement to support the first version (a
directory lacking the trailing / identifier), because I don't want my
nall::string class to query the file system to determine if the string
is an actual existing file or directory for its pathname() / dirname()
functions.

Anyway, every game folder I've made so far has program.rom, and that's
very unlikely to change, so this should be fine.

Now, of course, if you drop a regular "game.sfc" file on the emulator,
it won't even try to load it, unless it's in a folder that ends in .fc,
.sfc, etc. In which case, it'll bail out immediately by being unable to
produce a manifest for what is obviously not really a game folder.
2015-08-30 12:08:26 +10:00

67 lines
1.8 KiB
C++

#if defined(Hiro_TabFrame)
namespace hiro {
auto pTabFrame::construct() -> void {
qtWidget = qtTabFrame = new QtTabFrame(*this);
qtTabFrame->connect(qtTabFrame, SIGNAL(currentChanged(int)), SLOT(onChange(int)));
pWidget::construct();
_setState();
}
auto pTabFrame::destruct() -> void {
delete qtTabFrame;
qtWidget = qtTabFrame = nullptr;
}
auto pTabFrame::append(sTabFrameItem item) -> void {
setGeometry(self().geometry());
}
auto pTabFrame::remove(sTabFrameItem item) -> void {
}
auto pTabFrame::setGeometry(Geometry geometry) -> void {
pWidget::setGeometry(geometry);
for(auto& item : state().items) {
if(auto self = item->self()) self->setGeometry(geometry);
}
}
auto pTabFrame::setNavigation(Navigation navigation) -> void {
_setState();
}
auto pTabFrame::_setState() -> void {
switch(state().navigation) { default:
case Navigation::Top: qtTabFrame->setTabPosition(QTabWidget::TabPosition::North); break;
case Navigation::Bottom: qtTabFrame->setTabPosition(QTabWidget::TabPosition::South); break;
case Navigation::Left: qtTabFrame->setTabPosition(QTabWidget::TabPosition::West); break;
case Navigation::Right: qtTabFrame->setTabPosition(QTabWidget::TabPosition::East); break;
}
for(auto& item : state().items) {
if(auto self = item->self()) self->_setState();
}
}
auto QtTabFrame::showEvent(QShowEvent* event) -> void {
QTabWidget::showEvent(event);
p._setState(); //needed to capture geometry of TabFrame for TabFrameItem layouts
}
auto QtTabFrame::onChange(int selection) -> void {
//geometry of tab frames is only valid once said tab frame is visible
//as such, as need to call _setState() to update the TabFrameItem's geometry here
if(auto item = p.self().item(selection)) {
if(auto self = item->self()) self->_setState();
}
if(!p.locked()) p.self().doChange();
}
}
#endif