bsnes/higan/sfc/system/serialization.cpp
Tim Allen 3a9c7c6843 Update to v099r09 release.
byuu says:

Changelog:
- Emulator::Interface::Medium::bootable removed
- Emulator::Interface::load(bool required) argument removed
  [File::Required makes no sense on a folder]
- Super Famicom.sys now has user-configurable properties (CPU,PPU1,PPU2
  version; PPU1 VRAM size, Region override)
- old nall/property removed completely
- volatile flags supported on coprocessor RAM files now (still not in
  icarus, though)
- (hopefully) fixed SNES Multitap support (needs testing)
- fixed an OAM tiledata range clipping limit in 128KiB VRAM mode (doesn't
  fix Yoshi's Island, sadly)
- (hopefully, again) fixed the input polling bug hex_usr reported
- re-added dialog box for when File::Required files are missing
  - really cool: if you're missing a boot ROM, BIOS ROM, or IPL ROM,
    it warns you immediately
  - you don't have to select a game before seeing the error message
    anymore
- fixed cheats.bml load/save location
2016-06-25 18:53:11 +10:00

91 lines
2.4 KiB
C++

auto System::serialize() -> serializer {
serializer s(serializeSize);
uint signature = 0x31545342;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
memory::copy(&hash, (const char*)cartridge.sha256(), 64);
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
return s;
}
auto System::unserialize(serializer& s) -> bool {
uint signature = 0;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
if(signature != 0x31545342) return false;
if(string{version} != Emulator::SerializerVersion) return false;
power();
serializeAll(s);
return true;
}
//internal
auto System::serialize(serializer& s) -> void {
s.integer((uint&)information.region);
}
auto System::serializeAll(serializer& s) -> void {
cartridge.serialize(s);
system.serialize(s);
random.serialize(s);
cpu.serialize(s);
smp.serialize(s);
ppu.serialize(s);
dsp.serialize(s);
if(cartridge.has.ICD2) icd2.serialize(s);
if(cartridge.has.MCC) mcc.serialize(s);
if(cartridge.has.Event) event.serialize(s);
if(cartridge.has.SA1) sa1.serialize(s);
if(cartridge.has.SuperFX) superfx.serialize(s);
if(cartridge.has.ARMDSP) armdsp.serialize(s);
if(cartridge.has.HitachiDSP) hitachidsp.serialize(s);
if(cartridge.has.NECDSP) necdsp.serialize(s);
if(cartridge.has.EpsonRTC) epsonrtc.serialize(s);
if(cartridge.has.SharpRTC) sharprtc.serialize(s);
if(cartridge.has.SPC7110) spc7110.serialize(s);
if(cartridge.has.SDD1) sdd1.serialize(s);
if(cartridge.has.OBC1) obc1.serialize(s);
if(cartridge.has.MSU1) msu1.serialize(s);
if(cartridge.has.SufamiTurboSlots) sufamiturboA.serialize(s), sufamiturboB.serialize(s);
}
//perform dry-run state save:
//determines exactly how many bytes are needed to save state for this cartridge,
//as amount varies per game (eg different RAM sizes, special chips, etc.)
auto System::serializeInit() -> void {
serializer s;
uint signature = 0;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
serializeSize = s.size();
}