bsnes/higan/sfc/system/system.hpp
Tim Allen 3a9c7c6843 Update to v099r09 release.
byuu says:

Changelog:
- Emulator::Interface::Medium::bootable removed
- Emulator::Interface::load(bool required) argument removed
  [File::Required makes no sense on a folder]
- Super Famicom.sys now has user-configurable properties (CPU,PPU1,PPU2
  version; PPU1 VRAM size, Region override)
- old nall/property removed completely
- volatile flags supported on coprocessor RAM files now (still not in
  icarus, though)
- (hopefully) fixed SNES Multitap support (needs testing)
- fixed an OAM tiledata range clipping limit in 128KiB VRAM mode (doesn't
  fix Yoshi's Island, sadly)
- (hopefully, again) fixed the input polling bug hex_usr reported
- re-added dialog box for when File::Required files are missing
  - really cool: if you're missing a boot ROM, BIOS ROM, or IPL ROM,
    it warns you immediately
  - you don't have to select a game before seeing the error message
    anymore
- fixed cheats.bml load/save location
2016-06-25 18:53:11 +10:00

70 lines
1.6 KiB
C++

struct Interface;
struct System {
enum class Region : bool { NTSC = 0, PAL = 1 };
inline auto loaded() const -> bool { return information.loaded; }
inline auto region() const -> Region { return information.region; }
inline auto cpuFrequency() const -> uint { return information.cpuFrequency; }
inline auto apuFrequency() const -> uint { return information.apuFrequency; }
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto term() -> void;
auto load() -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
private:
struct Information {
string manifest;
bool loaded = false;
Region region = Region::NTSC;
uint cpuFrequency = 0;
uint apuFrequency = 0;
} information;
uint serializeSize = 0;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
friend class Cartridge;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
Expansion* expansionPort = nullptr;
};
struct Random {
auto seed(uint seed) -> void;
auto operator()(uint result) -> uint;
auto serialize(serializer& s) -> void;
private:
uint iter = 0;
};
extern System system;
extern Peripherals peripherals;
extern Random random;