Tim Allen 6847058210 Update to v106r19 release.
byuu says:

Changelog:

  - Super Famicom: everything outside of Nintendo Super System, Campus
    Challenge '92 and Powerfest '94 should play
  - Super Famicom: removed RAM from coprocessor/event (should use global
    RAM)
  - Super Famicom: removed RAM from SDD1 (should use global RAM)
  - icarus: fixed Super Famicom game importing [hex_usr]

Also worth reminding that you'll need to disable database lookup in
order to run the BS-X Town cartridge right now. Plus, Star Ocean's
database entry still has the RAM in the wrong spot. The MSU1 code is not
looking at the right locations for data, so it's not going to work in
this release either.

I need to figure out what to call coprocessor/event and coprocessor/nss,
as neither are slots or processors like everything else.

Outside of those issues, all games for all systems should be playable,
at least to the extent they were in v106.
2018-05-13 23:00:48 +10:00
2018-04-15 15:49:53 +10:00
2018-05-13 23:00:48 +10:00
2018-04-17 19:18:14 +10:00
2018-05-13 23:00:48 +10:00
2017-11-07 09:05:54 +11:00
2018-04-16 18:58:13 +10:00
2018-02-01 19:20:37 +11:00
2017-08-31 14:48:52 +10:00
2017-10-24 23:37:22 -04:00
2017-10-25 18:22:10 -04:00
2017-08-31 14:48:52 +10:00
2017-10-27 14:45:52 +11:00

The unofficial higan repository

higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.

This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.

Basically, apart from .gitignore files, anything in the higan, hiro, icarus, libco, nall, ruby, or shaders directories should be exactly as it appeared in official releases. Everything else has been added for various reasons.

Official higan resources

Unofficial higan resources

Description
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Readme 60 MiB
Languages
C++ 60.9%
C 32.5%
Objective-C 4.6%
Makefile 0.8%
GLSL 0.7%
Other 0.5%