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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-24 23:22:25 +01:00
byuu says: This release adds a settings dialog that lets you control the library path, optionally generate manifest.bml files, and optionally bypass the internal games database (so far this is only the US SNES set.) Also, the settings.bml file can exist in the same folder as the binary now (portable mode). Plus it can share the same config file as higan/tomoko itself does. This will allow you to change the library location in either program and have it affect the other program as well. It's a bit hackish, but it works >_> Note: don't use this with higan v095.06 or earlier, or bad things will happen.
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
auto Icarus::gameBoyManifest(const string& location) -> string {
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vector<uint8_t> buffer;
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concatenate(buffer, {location, "program.rom"});
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return gameBoyManifest(buffer, location);
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}
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auto Icarus::gameBoyManifest(vector<uint8_t>& buffer, const string& location) -> string {
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GameBoyCartridge cartridge{buffer.data(), buffer.size()};
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if(auto markup = cartridge.markup) {
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markup.append("\n");
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markup.append("information\n");
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markup.append(" sha256: ", Hash::SHA256(buffer.data(), buffer.size()).digest(), "\n");
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markup.append(" title: ", prefixname(location), "\n");
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markup.append(" note: ", "heuristically generated by icarus\n");
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return markup;
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}
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return "";
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}
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auto Icarus::gameBoyImport(vector<uint8_t>& buffer, const string& location) -> bool {
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auto name = prefixname(location);
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auto source = pathname(location);
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string target{settings["Library/Location"].text(), "Game Boy/", name, ".gb/"};
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//if(directory::exists(target)) return failure("game already exists");
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string markup;
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if(settings["icarus/UseHeuristics"].boolean() && !markup) {
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GameBoyCartridge cartridge{buffer.data(), buffer.size()};
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if(markup = cartridge.markup) {
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markup.append("\n");
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markup.append("information\n");
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markup.append(" title: ", name, "\n");
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markup.append(" note: heuristically generated by icarus\n");
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}
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}
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if(!markup) return failure("failed to parse ROM image");
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if(!directory::create(target)) return failure("library path unwritable");
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if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup);
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file::write({target, "program.rom"}, buffer);
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return success();
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}
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