bsnes/hiro/cocoa/widget/progress-bar.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

49 lines
929 B
C++

#if defined(Hiro_ProgressBar)
@implementation CocoaProgressBar : NSProgressIndicator
-(id) initWith:(hiro::mProgressBar&)progressBarReference {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
progressBar = &progressBarReference;
[self setIndeterminate:NO];
[self setMinValue:0.0];
[self setMaxValue:100.0];
}
return self;
}
@end
namespace hiro {
auto pProgressBar::construct() -> void {
@autoreleasepool {
cocoaView = cocoaProgressBar = [[CocoaProgressBar alloc] initWith:self()];
pWidget::construct();
setPosition(state().position);
}
}
auto pProgressBar::destruct() -> void {
@autoreleasepool {
[cocoaView removeFromSuperview];
[cocoaView release];
}
}
auto pProgressBar::minimumSize() const -> Size {
return {0, 12};
}
auto pProgressBar::setPosition(uint position) -> void {
@autoreleasepool {
[cocoaView setDoubleValue:position];
}
}
}
#endif