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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-25 07:32:28 +01:00
byuu says: Changelog: - fixed icarus to save settings properly - fixed higan's full screen toggle on OS X - increased "Add Codes" button width to avoid text clipping - implemented cocoa/canvas.cpp - added 1s delay after mapping inputs before re-enabling the window (wasn't actually necessary, but already added it) - fixed setEnabled(false) on Cocoa's ListView and TextEdit widgets - updated nall::programpath() to use GetModuleFileName on Windows - GB: system uses open collector logic, so unmapped reads return 0xFF, not 0x00 (passes blargg's cpu_instrs again) [gekkio]
35 lines
830 B
C++
35 lines
830 B
C++
#if defined(Hiro_TextEdit)
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@interface CocoaTextEdit : NSScrollView <NSTextViewDelegate> {
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@public
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hiro::mTextEdit* textEdit;
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NSTextView* content;
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}
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-(id) initWith:(hiro::mTextEdit&)textEdit;
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-(NSTextView*) content;
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-(void) configure;
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-(void) textDidChange:(NSNotification*)notification;
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@end
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namespace hiro {
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struct pTextEdit : pWidget {
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Declare(TextEdit, Widget)
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auto setBackgroundColor(Color color) -> void;
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auto setCursor(Cursor cursor) -> void;
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auto setEditable(bool editable) -> void;
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auto setEnabled(bool enabled) -> void override;
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auto setFont(const Font& font) -> void override;
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auto setForegroundColor(Color color) -> void;
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auto setText(const string& text) -> void;
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auto setWordWrap(bool wordWrap) -> void;
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auto text() const -> string;
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CocoaTextEdit* cocoaTextEdit = nullptr;
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};
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}
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#endif
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