mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-05-01 16:12:56 +02:00
The source tarball also included empty obj/ and out/ directories which git does not support. byuu says: Project started, so basically everything is new. It's basically a rough skeleton that mimics bsnes project structure. Eventually the src/gameboy folder will be copied into bsnes-official and used by the chip/supergameboy core. The middleware layer (supergameboy/interface) will be merged into a new chip/icd2 folder that will represent direct Super Game Boy emulation in the future. At least, if all goes according to plan. There is a simple GUI that can load ROMs, but do nothing after it. It's not hooked up to ruby yet. There is a basic system class and interface to expose the video/audio/input functions. There is a basic memory bus that doesn't support any MBCs yet. There is a CPU skeleton that only handles easy read/write access to the CPU registers (AF is a really fucked up register.) The core is not hooked up to libco yet, but I intend for it to be, so that I can run the CPU + LCD how I like. If it turns out the LCD+audio is easily enslavable, then I'll probably drop libco and just run it like a regular emulator, using a thread wrapper around it in bsnes only. We'll see. The CPU doesn't actually support any opcodes, and loading a ROM won't actually execute anything.
33 lines
900 B
C++
Executable File
33 lines
900 B
C++
Executable File
#ifndef NALL_STRING_HPP
|
|
#define NALL_STRING_HPP
|
|
|
|
#include <initializer_list>
|
|
#include <nall/platform.hpp>
|
|
#include <nall/utility.hpp>
|
|
|
|
#include <nall/string/base.hpp>
|
|
#include <nall/string/bsv.hpp>
|
|
#include <nall/string/core.hpp>
|
|
#include <nall/string/cast.hpp>
|
|
#include <nall/string/compare.hpp>
|
|
#include <nall/string/convert.hpp>
|
|
#include <nall/string/filename.hpp>
|
|
#include <nall/string/math.hpp>
|
|
#include <nall/string/platform.hpp>
|
|
#include <nall/string/strl.hpp>
|
|
#include <nall/string/strpos.hpp>
|
|
#include <nall/string/trim.hpp>
|
|
#include <nall/string/replace.hpp>
|
|
#include <nall/string/split.hpp>
|
|
#include <nall/string/utility.hpp>
|
|
#include <nall/string/variadic.hpp>
|
|
#include <nall/string/wrapper.hpp>
|
|
#include <nall/string/xml.hpp>
|
|
|
|
namespace nall {
|
|
template<> struct has_length<string> { enum { value = true }; };
|
|
template<> struct has_size<lstring> { enum { value = true }; };
|
|
}
|
|
|
|
#endif
|