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byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
31 lines
891 B
C++
31 lines
891 B
C++
#if defined(Hiro_ListView)
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namespace hiro {
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struct pListViewColumn : pObject {
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Declare(ListViewColumn, Object)
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auto setActive() -> void;
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auto setAlignment(Alignment alignment) -> void;
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auto setBackgroundColor(Color color) -> void;
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auto setEditable(bool editable) -> void;
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auto setExpandable(bool expandable) -> void;
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auto setFont(const Font& font) -> void override;
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auto setForegroundColor(Color color) -> void;
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auto setHorizontalAlignment(double) -> void;
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auto setIcon(const image& icon) -> void;
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auto setResizable(bool resizable) -> void;
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auto setSortable(bool sortable) -> void;
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auto setText(const string& text) -> void;
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auto setVerticalAlignment(double) -> void;
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auto setVisible(bool visible) -> void override;
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auto setWidth(signed width) -> void;
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auto _grandparent() -> maybe<pListView&>;
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auto _parent() -> maybe<pListViewHeader&>;
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};
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}
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#endif
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