bsnes/hiro/cocoa/widget/tab-frame-item.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

50 lines
948 B
C++

#if defined(Hiro_TabFrame)
namespace hiro {
auto pTabFrameItem::construct() -> void {
}
auto pTabFrameItem::destruct() -> void {
}
auto pTabFrameItem::append(sLayout layout) -> void {
}
auto pTabFrameItem::remove(sLayout layout) -> void {
}
auto pTabFrameItem::setClosable(bool closable) -> void {
}
auto pTabFrameItem::setIcon(const image& icon) -> void {
}
auto pTabFrameItem::setMovable(bool movable) -> void {
}
auto pTabFrameItem::setSelected() -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[parent->cocoaView selectTabViewItem:cocoaTabFrameItem];
}
}
}
auto pTabFrameItem::setText(const string& text) -> void {
@autoreleasepool {
[cocoaTabFrameItem setLabel:[NSString stringWithUTF8String:state().text]];
}
}
auto pTabFrameItem::_parent() -> maybe<pTabFrame&> {
if(auto parent = self().parentTabFrame()) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
}
#endif