bsnes/higan/md/md.hpp
Tim Allen 55f19c3e0d Update to v103r32 release.
byuu says:

Changelog:

  - Master System: merged Bus into CPU
  - Mega Drive: merged BusCPU into CPU; BusAPU into AU
  - Mega Drive: added TMSS emulation; disabled by default [hex\_usr]
      - VDP lockout not yet emulated
  - processor/arm7tdmi: renamed interrupt() to exception()
  - processor/arm7tdmi: CPSR.F (FIQ disable) flag is set on reset
  - processor/arm7tdmi: pipeline decode stage caches CPSR.T (THUMB mode)
    [MerryMage]
      - fixes `msr_tests.gba` test F
  - processor/arm7tdmi/disassembler: add PC address to left of currently
    executing instruction
  - processor/arm7tdmi: stop forcing CPSR.M (mode flags) bit 4 high (I
    don't know what really happens here)
  - processor/arm7tdmi: undefined instructions now generate Undefined
    0x4 exception
  - processor/arm7tdmi: thumbInstructionAddRegister masks PC by &~3
    instead of &~2
      - hopefully this is correct; &~2 felt very wrong
  - processor/arm7tdmi: thumbInstructionStackMultiple can use sequential
    timing for PC/LR PUSH/POP [Cydrak]
  - systems/Mega Drive.sys: added tmss.rom; enable with cpu version=1
  - tomoko: detect when a ruby video/audio/input driver crashes higan;
    disable it on next program startup

v104 blockers:

  - Mega Drive: support 8-bit SRAM (even if we don't support 16-bit;
    don't force 8-bit to 16-bit)
  - Mega Drive: add region detection support to icarus
  - ruby: add default audio device information so certain drivers won't
    default to silence out of the box
2017-08-12 02:02:09 +10:00

61 lines
1.3 KiB
C++

#pragma once
//license: GPLv3
//started: 2016-07-08
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/cheat.hpp>
#include <processor/m68k/m68k.hpp>
#include <processor/z80/z80.hpp>
namespace MegaDrive {
#define platform Emulator::platform
namespace File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Cheat cheat;
struct Wait {
enum : uint {
VDP_DMA = 1 << 0,
};
};
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
wait = 0;
}
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
uint wait = 0;
};
struct Region {
inline static auto NTSCJ() -> bool;
inline static auto NTSCU() -> bool;
inline static auto PAL() -> bool;
};
#include <md/controller/controller.hpp>
#include <md/cpu/cpu.hpp>
#include <md/apu/apu.hpp>
#include <md/vdp/vdp.hpp>
#include <md/psg/psg.hpp>
#include <md/ym2612/ym2612.hpp>
#include <md/system/system.hpp>
#include <md/cartridge/cartridge.hpp>
}
#include <md/interface/interface.hpp>