bsnes/hiro/core/cursor.cpp
Tim Allen aaf094e7c4 Update to v106r69 release.
byuu says:

The biggest change was improving WonderSwan emulation. With help from
trap15, I tracked down a bug where I was checking the wrong bit for
reverse DMA transfers. Then I also emulated VTOTAL to support variable
refresh rate. Then I improved HyperVoice emulation which should be
unsigned samples in three of four modes. That got Fire Lancer running
great. I also rewrote the disassembler. The old one disassembled many
instructions completely wrong, and deviated too much from any known x86
syntax. I also emulated some of the quirks of the V30 (two-byte POP into
registers fails, SALC is just XLAT mirrored, etc) which probably don't
matter unless someone tries to run code to verify it's a NEC CPU and not
an Intel CPU, but hey, why not?

I also put more work into the MSX skeleton, but it's still just a
skeleton with no real emulation yet.
2019-01-02 10:52:08 +11:00

44 lines
834 B
C++

#if defined(Hiro_Cursor)
Cursor::Cursor(int offset, int length) {
setCursor(offset, length);
}
Cursor::operator bool() const {
return offset() || length();
}
auto Cursor::operator==(const Cursor& source) const -> bool {
return offset() == source.offset() && length() == source.length();
}
auto Cursor::operator!=(const Cursor& source) const -> bool {
return !operator==(source);
}
auto Cursor::length() const -> int {
return state.length;
}
auto Cursor::offset() const -> int {
return state.offset;
}
auto Cursor::setCursor(int offset, int length) -> type& {
state.offset = offset;
state.length = length;
return *this;
}
auto Cursor::setLength(int length) -> type& {
state.length = length;
return *this;
}
auto Cursor::setOffset(int offset) -> type& {
state.offset = offset;
return *this;
}
#endif