mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-24 07:02:27 +01:00
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
44 lines
834 B
C++
44 lines
834 B
C++
#if defined(Hiro_Cursor)
|
|
|
|
Cursor::Cursor(int offset, int length) {
|
|
setCursor(offset, length);
|
|
}
|
|
|
|
Cursor::operator bool() const {
|
|
return offset() || length();
|
|
}
|
|
|
|
auto Cursor::operator==(const Cursor& source) const -> bool {
|
|
return offset() == source.offset() && length() == source.length();
|
|
}
|
|
|
|
auto Cursor::operator!=(const Cursor& source) const -> bool {
|
|
return !operator==(source);
|
|
}
|
|
|
|
auto Cursor::length() const -> int {
|
|
return state.length;
|
|
}
|
|
|
|
auto Cursor::offset() const -> int {
|
|
return state.offset;
|
|
}
|
|
|
|
auto Cursor::setCursor(int offset, int length) -> type& {
|
|
state.offset = offset;
|
|
state.length = length;
|
|
return *this;
|
|
}
|
|
|
|
auto Cursor::setLength(int length) -> type& {
|
|
state.length = length;
|
|
return *this;
|
|
}
|
|
|
|
auto Cursor::setOffset(int offset) -> type& {
|
|
state.offset = offset;
|
|
return *this;
|
|
}
|
|
|
|
#endif
|