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byuu wrote: Sigh ... asio.hpp needs #include <nall/windows/registry.hpp> [Since the last WIP, byuu also posted the following message. -Ed.] ruby drivers have all been updated (but not tested outside of BSD), and I redesigned the settings window. The driver functionality all exists on a new "Drivers" panel, the emulator/hack settings go to a "Configuration" panel, and the video/audio panels lose driver settings. As does the settings menu and its synchronize options. I want to start pushing toward a v107 release. Critically, I will need DirectSound and ALSA to support dynamic rate control. I'd also like to eliminate the other system manifest.bml files. I need to update the cheat code database format, and bundle at least a few quark shaders -- although I still need to default to Direct3D on Windows. Turbo keys would be nice, if it's not too much effort. Aside from netplay, it's the last significant feature I'm missing. I think for v107, higan is going to be a bit rough around the edges compared to bsnes. And I don't think it's practical to finish the bsnes localization support. I'm thinking we probably want another WIP to iron out any critical issues, but this time there should be a feature freeze with the next WIP.
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
#if defined(Hiro_Window)
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struct mWindow : mObject {
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Declare(Window)
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using mObject::remove;
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mWindow();
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auto append(sMenuBar menuBar) -> type&;
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auto append(sSizable sizable) -> type&;
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auto append(sStatusBar statusBar) -> type&;
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auto backgroundColor() const -> Color;
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auto dismissable() const -> bool;
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auto doClose() const -> void;
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auto doDrop(vector<string>) const -> void;
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auto doKeyPress(int) const -> void;
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auto doKeyRelease(int) const -> void;
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auto doMove() const -> void;
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auto doSize() const -> void;
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auto droppable() const -> bool;
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auto frameGeometry() const -> Geometry;
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auto fullScreen() const -> bool;
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auto geometry() const -> Geometry;
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auto maximized() const -> bool;
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auto maximumSize() const -> Size;
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auto menuBar() const -> MenuBar;
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auto minimized() const -> bool;
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auto minimumSize() const -> Size;
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auto modal() const -> bool;
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auto monitor() const -> uint;
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auto onClose(const function<void ()>& callback = {}) -> type&;
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auto onDrop(const function<void (vector<string>)>& callback = {}) -> type&;
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auto onKeyPress(const function<void (int)>& callback = {}) -> type&;
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auto onKeyRelease(const function<void (int)>& callback = {}) -> type&;
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auto onMove(const function<void ()>& callback = {}) -> type&;
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auto onSize(const function<void ()>& callback = {}) -> type&;
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auto remove(sMenuBar menuBar) -> type&;
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auto remove(sSizable sizable) -> type&;
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auto remove(sStatusBar statusBar) -> type&;
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auto reset() -> type& override;
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auto resizable() const -> bool;
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auto setAlignment(Alignment alignment) -> type&;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setCentered(sWindow parent = {}) -> type&;
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auto setDismissable(bool dismissable = true) -> type&;
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auto setDroppable(bool droppable = true) -> type&;
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auto setFrameGeometry(Geometry geometry) -> type&;
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auto setFramePosition(Position position) -> type&;
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auto setFrameSize(Size size) -> type&;
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auto setFullScreen(bool fullScreen = true) -> type&;
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auto setGeometry(Geometry geometry) -> type&;
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auto setMaximized(bool maximized = true) -> type&;
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auto setMaximumSize(Size size = {}) -> type&;
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auto setMinimized(bool minimized = true) -> type&;
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auto setMinimumSize(Size size = {}) -> type&;
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auto setModal(bool modal = true) -> type&;
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auto setPosition(Position position) -> type&;
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auto setResizable(bool resizable = true) -> type&;
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auto setSize(Size size) -> type&;
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auto setTitle(const string& title = "") -> type&;
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auto setVisible(bool visible = true) -> type&;
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auto sizable() const -> Sizable;
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auto statusBar() const -> StatusBar;
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auto title() const -> string;
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//private:
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struct State {
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Color backgroundColor;
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bool dismissable = false;
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bool droppable = false;
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bool fullScreen = false;
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Geometry geometry = {128, 128, 256, 256};
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bool maximized = false;
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Size maximumSize;
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bool minimized = false;
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Size minimumSize;
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sMenuBar menuBar;
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bool modal = false;
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function<void ()> onClose;
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function<void (vector<string>)> onDrop;
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function<void (int)> onKeyPress;
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function<void (int)> onKeyRelease;
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function<void ()> onMove;
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function<void ()> onSize;
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bool resizable = true;
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sSizable sizable;
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sStatusBar statusBar;
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string title;
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} state;
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auto destruct() -> void;
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};
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#endif
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