bsnes/hiro/core/window.hpp
Tim Allen 5deba5cbc1 Update to 20180729 release.
byuu wrote:

Sigh ...

asio.hpp needs #include <nall/windows/registry.hpp>

[Since the last WIP, byuu also posted the following message. -Ed.]

ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.

I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.

Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.

I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.

I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
2018-07-29 23:24:38 +10:00

93 lines
3.2 KiB
C++

#if defined(Hiro_Window)
struct mWindow : mObject {
Declare(Window)
using mObject::remove;
mWindow();
auto append(sMenuBar menuBar) -> type&;
auto append(sSizable sizable) -> type&;
auto append(sStatusBar statusBar) -> type&;
auto backgroundColor() const -> Color;
auto dismissable() const -> bool;
auto doClose() const -> void;
auto doDrop(vector<string>) const -> void;
auto doKeyPress(int) const -> void;
auto doKeyRelease(int) const -> void;
auto doMove() const -> void;
auto doSize() const -> void;
auto droppable() const -> bool;
auto frameGeometry() const -> Geometry;
auto fullScreen() const -> bool;
auto geometry() const -> Geometry;
auto maximized() const -> bool;
auto maximumSize() const -> Size;
auto menuBar() const -> MenuBar;
auto minimized() const -> bool;
auto minimumSize() const -> Size;
auto modal() const -> bool;
auto monitor() const -> uint;
auto onClose(const function<void ()>& callback = {}) -> type&;
auto onDrop(const function<void (vector<string>)>& callback = {}) -> type&;
auto onKeyPress(const function<void (int)>& callback = {}) -> type&;
auto onKeyRelease(const function<void (int)>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto onSize(const function<void ()>& callback = {}) -> type&;
auto remove(sMenuBar menuBar) -> type&;
auto remove(sSizable sizable) -> type&;
auto remove(sStatusBar statusBar) -> type&;
auto reset() -> type& override;
auto resizable() const -> bool;
auto setAlignment(Alignment alignment) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCentered(sWindow parent = {}) -> type&;
auto setDismissable(bool dismissable = true) -> type&;
auto setDroppable(bool droppable = true) -> type&;
auto setFrameGeometry(Geometry geometry) -> type&;
auto setFramePosition(Position position) -> type&;
auto setFrameSize(Size size) -> type&;
auto setFullScreen(bool fullScreen = true) -> type&;
auto setGeometry(Geometry geometry) -> type&;
auto setMaximized(bool maximized = true) -> type&;
auto setMaximumSize(Size size = {}) -> type&;
auto setMinimized(bool minimized = true) -> type&;
auto setMinimumSize(Size size = {}) -> type&;
auto setModal(bool modal = true) -> type&;
auto setPosition(Position position) -> type&;
auto setResizable(bool resizable = true) -> type&;
auto setSize(Size size) -> type&;
auto setTitle(const string& title = "") -> type&;
auto setVisible(bool visible = true) -> type&;
auto sizable() const -> Sizable;
auto statusBar() const -> StatusBar;
auto title() const -> string;
//private:
struct State {
Color backgroundColor;
bool dismissable = false;
bool droppable = false;
bool fullScreen = false;
Geometry geometry = {128, 128, 256, 256};
bool maximized = false;
Size maximumSize;
bool minimized = false;
Size minimumSize;
sMenuBar menuBar;
bool modal = false;
function<void ()> onClose;
function<void (vector<string>)> onDrop;
function<void (int)> onKeyPress;
function<void (int)> onKeyRelease;
function<void ()> onMove;
function<void ()> onSize;
bool resizable = true;
sSizable sizable;
sStatusBar statusBar;
string title;
} state;
auto destruct() -> void;
};
#endif