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byuu says: Changelog: - int_t<bits> replaced with Integer<bits> - uint_t<bits> replaced with Natural<bits> - fixed "Synchronize Audio" menu option that broke recently - all of sfc/performance ported to "auto function() -> return;" syntax With this WIP, all of higan is finally ported over to the new function declaration syntax. Thank the gods. There's still going to be periodic disruption for diffs from porting over signed->int, unsigned->uint, and whatever we come up with for the new Natural<> and Integer<> classes. But the worst of it's behind us now.
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/* nall
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* author: byuu
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* license: ISC
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*
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* nall is a header library that provides both fundamental and useful classes
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* its goals are portability, consistency, minimalism and reusability
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*/
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#ifndef NALL_HPP
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#define NALL_HPP
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//include the most common nall headers with one statement
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//does not include the most obscure components with high cost and low usage
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#include <nall/platform.hpp>
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#include <nall/algorithm.hpp>
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#include <nall/any.hpp>
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#include <nall/atoi.hpp>
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#include <nall/bit.hpp>
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#include <nall/bitvector.hpp>
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#include <nall/config.hpp>
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#include <nall/directory.hpp>
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#include <nall/dl.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/file-system-object.hpp>
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#include <nall/filemap.hpp>
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#include <nall/function.hpp>
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#include <nall/hashset.hpp>
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#include <nall/hid.hpp>
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#include <nall/image.hpp>
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#include <nall/interpolation.hpp>
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#include <nall/intrinsics.hpp>
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#include <nall/invoke.hpp>
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#include <nall/map.hpp>
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#include <nall/matrix.hpp>
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#include <nall/maybe.hpp>
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#include <nall/memory.hpp>
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#include <nall/primitives.hpp>
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#include <nall/property.hpp>
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#include <nall/random.hpp>
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#include <nall/range.hpp>
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#include <nall/serializer.hpp>
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#include <nall/set.hpp>
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#include <nall/shared-pointer.hpp>
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#include <nall/sort.hpp>
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#include <nall/stdint.hpp>
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#include <nall/stream.hpp>
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#include <nall/string.hpp>
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#include <nall/thread.hpp>
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#include <nall/traits.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/decode/base64.hpp>
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#include <nall/decode/bmp.hpp>
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#include <nall/decode/gzip.hpp>
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#include <nall/decode/inflate.hpp>
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#include <nall/decode/png.hpp>
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#include <nall/decode/url.hpp>
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#include <nall/decode/zip.hpp>
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#include <nall/encode/base64.hpp>
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#include <nall/encode/url.hpp>
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#include <nall/hash/crc16.hpp>
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#include <nall/hash/crc32.hpp>
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#include <nall/hash/sha256.hpp>
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#if defined(PLATFORM_WINDOWS)
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#include <nall/windows/registry.hpp>
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#include <nall/windows/utf8.hpp>
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#endif
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#if defined(API_POSIX)
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#include <nall/serial.hpp>
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#endif
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#endif
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