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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - entire GBA core ported to auto function() -> return; syntax - fixed GBA BLDY bug that was causing flickering in a few games - replaced nall/config usage with nall/string/markup/node - this merges all configuration files to a unified settings.bml file - added "Ignore Manifests" option to the advanced setting tab - this lets you keep a manifest.bml for an older version of higan; if you want to do regression testing Be sure to remap your controller/hotkey inputs, and for SNES, choose "Gamepad" from "Controller Port 1" in the system menu. Otherwise you won't get any input. No need to blow away your old config files, unless you want to.
85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
#ifdef NALL_STRING_INTERNAL_HPP
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/*
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vector allocator
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sizeof(string) == 16 (amd64)
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utilizes a raw string pointer
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always allocates memory onto the heap when string is not empty
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pros:
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* potential for in-place resize
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* simplicity
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cons:
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* always allocates heap memory on (capacity > 0)
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* pass-by-value requires heap allocation
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*/
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namespace nall {
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auto string::get() -> char* {
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if(_capacity == 0) reserve(1);
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return _data;
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}
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auto string::data() const -> const char* {
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if(_capacity == 0) return "";
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return _data;
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}
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auto string::reset() -> type& {
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if(_data) { memory::free(_data); _data = nullptr; }
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_capacity = 0;
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_size = 0;
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return *this;
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}
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auto string::reserve(uint capacity) -> type& {
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if(capacity > _capacity) {
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_capacity = bit::round(capacity + 1) - 1;
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_data = (char*)memory::resize(_data, _capacity + 1);
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_data[_capacity] = 0;
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}
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return *this;
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}
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auto string::resize(uint size) -> type& {
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reserve(size);
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get()[_size = size] = 0;
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return *this;
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}
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auto string::operator=(const string& source) -> type& {
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if(&source == this) return *this;
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reset();
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_data = (char*)memory::allocate(source._size + 1);
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_capacity = source._size;
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_size = source._size;
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memory::copy(_data, source.data(), source.size() + 1);
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return *this;
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}
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auto string::operator=(string&& source) -> type& {
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if(&source == this) return *this;
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reset();
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_data = source._data;
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_capacity = source._capacity;
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_size = source._size;
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source._data = nullptr;
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source._capacity = 0;
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source._size = 0;
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return *this;
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}
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string::string() {
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_data = nullptr;
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_capacity = 0;
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_size = 0;
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}
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}
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#endif
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