bsnes/hiro/core/application.cpp
Tim Allen fbc58c70ae Update to v104r14 release.
byuu says:

Changelog:

  - Emulator::Interface::videoResolution() -\> VideoResolution renamed
    to videoInformation() -\> VideoInformation
  - added double VideoInformation::refreshRate
  - higan: added `binary := (application|library)` — set this to
    `library` to produce a dynamic link library
  - higan: removed `-march=native` for macOS application builds; and for
    all library builds
  - higan: removed `console` build flag; uncomment  `link += -mwindows`
    instead
  - nall/GNUmakefile: `macosx` platform renamed `macos`
      - still need to do this for nall/intrinsics.hpp
  - Game Gear: return region=NTSC as the only option, so that the system
    frequency is always set correctly
  - hiro/cocoa: fixed typo [Sintendo]
  - hiro/Windows: removed GetDpiForMonitor, as it's Windows 8+ only; DPI
    is no longer per-monitor aware
  - icarus: core Icarus class now has virtual functions for
    directory::create, <file::exists>, <file::copy>, <file::write>
  - icarus: Sufami Turbo can import save RAM files now
  - icarus: setting `ICARUS_LIBRARY` define will compile icarus without
    main(), GUI components
  - ruby/video/Direct3D: choose the current monitor instead of top-left
    monitor for fullscreen exclusive [Cydrak]
  - ruby/video/Direct3D: do not set `WS_EX_TOPMOST` on fullscreen
    exclusive window [Cydrak]
      - this isn't necessary for exclusive mode, and it just makes
        getting out of the application more difficult
2017-09-24 11:01:48 +10:00

120 lines
2.5 KiB
C++

#if defined(Hiro_Application)
Application::State Application::state;
auto Application::doMain() -> void {
if(state.onMain) return state.onMain();
}
auto Application::font() -> Font {
return state.font;
}
auto Application::name() -> string {
return state.name;
}
auto Application::onMain(const function<void ()>& callback) -> void {
state.onMain = callback;
}
auto Application::run() -> void {
return pApplication::run();
}
auto Application::pendingEvents() -> bool {
return pApplication::pendingEvents();
}
auto Application::processEvents() -> void {
return pApplication::processEvents();
}
auto Application::quit() -> void {
state.quit = true;
return pApplication::quit();
}
auto Application::scale() -> float {
return state.scale;
}
auto Application::scale(float value) -> float {
return value * state.scale;
}
auto Application::setFont(const Font& font) -> void {
state.font = font;
}
auto Application::setName(const string& name) -> void {
state.name = name;
}
auto Application::setScale(float scale) -> void {
state.scale = scale;
}
auto Application::unscale(float value) -> float {
return value * (1.0 / state.scale);
}
//Windows
//=======
auto Application::Windows::doModalChange(bool modal) -> void {
if(state.windows.onModalChange) return state.windows.onModalChange(modal);
}
auto Application::Windows::onModalChange(const function<void (bool)>& callback) -> void {
state.windows.onModalChange = callback;
}
//Cocoa
//=====
auto Application::Cocoa::doAbout() -> void {
if(state.cocoa.onAbout) return state.cocoa.onAbout();
}
auto Application::Cocoa::doActivate() -> void {
if(state.cocoa.onActivate) return state.cocoa.onActivate();
}
auto Application::Cocoa::doPreferences() -> void {
if(state.cocoa.onPreferences) return state.cocoa.onPreferences();
}
auto Application::Cocoa::doQuit() -> void {
if(state.cocoa.onQuit) return state.cocoa.onQuit();
}
auto Application::Cocoa::onAbout(const function<void ()>& callback) -> void {
state.cocoa.onAbout = callback;
}
auto Application::Cocoa::onActivate(const function<void ()>& callback) -> void {
state.cocoa.onActivate = callback;
}
auto Application::Cocoa::onPreferences(const function<void ()>& callback) -> void {
state.cocoa.onPreferences = callback;
}
auto Application::Cocoa::onQuit(const function<void ()>& callback) -> void {
state.cocoa.onQuit = callback;
}
//Internal
//========
auto Application::initialize() -> void {
static bool initialized = false;
if(initialized == false) {
initialized = true;
return pApplication::initialize();
}
}
#endif