mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-01-17 20:58:28 +01:00
cda10094da
byuu says: Added OV2's XAudio2 driver (it's better and faster than the DirectSound one) Fixed DirectInput keypad number codes Added launcher to make the profiles work Profiles now called: Accuracy, Compatibility, Performance (not debating names anymore) The launcher isn't going to work on OS X because of the .app folder bullshit (yes, yes, .sfc folders.) It also crashes on Windows XP for god only knows what reason. Works fine on Windows 7 and Linux. So XP users, rename the .dll files to .exe to test this release. I'll fix it on Monday. The color highlighting fucks up the radio boxes on the Windows classic theme, because Nokia can't afford a god damn QA team. Lastly, I forgot to add launcher to the make archive-all command, so the source for it will be in the next WIP.
183 lines
3.9 KiB
C++
Executable File
183 lines
3.9 KiB
C++
Executable File
/* Global Headers */
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#if defined(VIDEO_QTOPENGL) || defined(VIDEO_QTRASTER)
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#include <QApplication>
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#include <QtGui>
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#endif
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#if defined(VIDEO_QTOPENGL)
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#include <QGLWidget>
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#if defined(PLATFORM_WIN)
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#include <GL/glext.h>
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#endif
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#endif
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#if defined(PLATFORM_X)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#elif defined(PLATFORM_OSX)
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#define __INTEL_COMPILER
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#include <Carbon/Carbon.h>
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#elif defined(PLATFORM_WIN)
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#endif
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/* Video */
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#define DeclareVideo(Name) \
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class Video##Name : public Video { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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bool lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return p.lock(data, pitch, width, height); } \
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void unlock() { p.unlock(); } \
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\
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void clear() { p.clear(); } \
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void refresh() { p.refresh(); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Video##Name() : p(*new pVideo##Name) {} \
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~Video##Name() { delete &p; } \
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\
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private: \
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pVideo##Name &p; \
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};
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#ifdef VIDEO_DIRECT3D
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#include <ruby/video/direct3d.cpp>
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#endif
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#ifdef VIDEO_DIRECTDRAW
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#include <ruby/video/directdraw.cpp>
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#endif
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#ifdef VIDEO_GDI
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#include <ruby/video/gdi.cpp>
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#endif
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#ifdef VIDEO_GLX
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#include <ruby/video/glx.cpp>
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#endif
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#ifdef VIDEO_QTOPENGL
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#include <ruby/video/qtopengl.cpp>
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#endif
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#ifdef VIDEO_QTRASTER
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#include <ruby/video/qtraster.cpp>
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#endif
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#ifdef VIDEO_SDL
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#include <ruby/video/sdl.cpp>
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#endif
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#ifdef VIDEO_WGL
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#include <ruby/video/wgl.cpp>
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#endif
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#ifdef VIDEO_XV
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#include <ruby/video/xv.cpp>
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#endif
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/* Audio */
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#define DeclareAudio(Name) \
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class Audio##Name : public Audio { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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void sample(uint16_t left, uint16_t right) { p.sample(left, right); } \
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void clear() { p.clear(); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Audio##Name() : p(*new pAudio##Name) {} \
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~Audio##Name() { delete &p; } \
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\
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private: \
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pAudio##Name &p; \
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};
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#ifdef AUDIO_ALSA
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#include <ruby/audio/alsa.cpp>
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#endif
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#ifdef AUDIO_AO
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#include <ruby/audio/ao.cpp>
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#endif
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#ifdef AUDIO_DIRECTSOUND
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#include <ruby/audio/directsound.cpp>
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#endif
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#ifdef AUDIO_OPENAL
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#include <ruby/audio/openal.cpp>
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#endif
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#ifdef AUDIO_OSS
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#include <ruby/audio/oss.cpp>
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#endif
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#ifdef AUDIO_PULSEAUDIO
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#include <ruby/audio/pulseaudio.cpp>
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#endif
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#ifdef AUDIO_PULSEAUDIOSIMPLE
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#include <ruby/audio/pulseaudiosimple.cpp>
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#endif
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#ifdef AUDIO_XAUDIO2
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#include <ruby/audio/xaudio2.cpp>
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#endif
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/* Input */
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#define DeclareInput(Name) \
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class Input##Name : public Input { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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bool acquire() { return p.acquire(); } \
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bool unacquire() { return p.unacquire(); } \
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bool acquired() { return p.acquired(); } \
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\
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bool poll(int16_t *table) { return p.poll(table); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Input##Name() : p(*new pInput##Name) {} \
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~Input##Name() { delete &p; } \
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\
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private: \
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pInput##Name &p; \
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};
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#ifdef INPUT_DIRECTINPUT
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#include <ruby/input/directinput.cpp>
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#endif
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#ifdef INPUT_RAWINPUT
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#include <ruby/input/rawinput.cpp>
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#endif
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#ifdef INPUT_SDL
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#include <ruby/input/sdl.cpp>
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#endif
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#ifdef INPUT_X
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#include <ruby/input/x.cpp>
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#endif
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#ifdef INPUT_CARBON
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#include <ruby/input/carbon.cpp>
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#endif
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