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byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#if defined(Hiro_Layout)
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auto mLayout::allocate() -> pObject* {
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return new pLayout(*this);
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}
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auto mLayout::destruct() -> void {
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for(auto& sizable : state.sizables) sizable->destruct();
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mSizable::destruct();
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}
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//
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auto mLayout::append(shared_pointer<mSizable> sizable) -> type& {
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state.sizables.append(sizable);
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sizable->setParent(this, sizables() - 1);
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setGeometry(geometry());
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return *this;
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}
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auto mLayout::remove() -> type& {
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#if defined(Hiro_TabFrame)
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if(auto tabFrameItem = parentTabFrameItem()) tabFrameItem->remove(tabFrameItem->layout());
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#endif
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if(auto layout = parentLayout()) layout->remove(layout->sizable(offset()));
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if(auto window = parentWindow()) window->remove(window->layout());
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setParent();
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for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
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return *this;
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}
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auto mLayout::remove(shared_pointer<mSizable> sizable) -> type& {
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auto offset = sizable->offset();
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sizable->setParent();
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state.sizables.remove(offset);
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for(auto n : range(offset, sizables())) {
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state.sizables[n]->offset(-1);
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}
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setGeometry(geometry());
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return *this;
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}
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auto mLayout::reset() -> type& {
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while(state.sizables) remove(state.sizables.last());
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return *this;
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}
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auto mLayout::setParent(mObject* parent, signed offset) -> type& {
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for(auto& sizable : state.sizables) sizable->destruct();
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mObject::setParent(parent, offset);
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for(auto& sizable : state.sizables) sizable->setParent(this, sizable->offset());
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return *this;
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}
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auto mLayout::sizable(unsigned position) const -> shared_pointer<mSizable> {
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if(position >= sizables()) throw;
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return state.sizables[position];
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}
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auto mLayout::sizables() const -> unsigned {
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return state.sizables.size();
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}
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#endif
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