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byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#if defined(Hiro_MenuBar)
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auto mMenuBar::allocate() -> pObject* {
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return new pMenuBar(*this);
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}
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auto mMenuBar::destruct() -> void {
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for(auto& menu : state.menus) menu->destruct();
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mObject::destruct();
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}
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//
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auto mMenuBar::append(shared_pointer<mMenu> menu) -> type& {
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state.menus.append(menu);
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menu->setParent(this, menus() - 1);
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signal(append, menu);
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return *this;
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}
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auto mMenuBar::menu(unsigned position) const -> shared_pointer<mMenu> {
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if(position >= menus()) throw;
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return state.menus[position];
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}
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auto mMenuBar::menus() const -> unsigned {
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return state.menus.size();
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}
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auto mMenuBar::remove() -> type& {
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if(auto window = parentWindow()) window->remove(window->menuBar());
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return *this;
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}
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auto mMenuBar::remove(shared_pointer<mMenu> menu) -> type& {
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signed offset = menu->offset();
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signal(remove, *menu);
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state.menus.remove(offset);
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for(auto n : range(offset, menus())) {
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state.menus[n]->offset(-1);
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}
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menu->setParent();
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return *this;
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}
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auto mMenuBar::reset() -> type& {
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while(state.menus) remove(state.menus.last());
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return *this;
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}
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#endif
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