mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-05-13 22:15:17 +02:00
byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
287 lines
7.4 KiB
C++
287 lines
7.4 KiB
C++
#if defined(Hiro_Window)
|
|
|
|
auto mWindow::allocate() -> pObject* {
|
|
return new pWindow(*this);
|
|
}
|
|
|
|
auto mWindow::destruct() -> void {
|
|
if(auto& layout = state.layout) layout->destruct();
|
|
if(auto& menuBar = state.menuBar) menuBar->destruct();
|
|
if(auto& statusBar = state.statusBar) statusBar->destruct();
|
|
mObject::destruct();
|
|
}
|
|
|
|
//
|
|
|
|
auto mWindow::append(shared_pointer<mLayout> layout) -> type& {
|
|
if(auto& layout = state.layout) remove(layout);
|
|
state.layout = layout;
|
|
layout->setGeometry(geometry().setPosition(0, 0));
|
|
layout->setParent(this, 0);
|
|
layout->setGeometry(geometry().setPosition(0, 0));
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::append(shared_pointer<mMenuBar> menuBar) -> type& {
|
|
if(auto& menuBar = state.menuBar) remove(menuBar);
|
|
menuBar->setParent(this, 0);
|
|
state.menuBar = menuBar;
|
|
signal(append, menuBar);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::append(shared_pointer<mStatusBar> statusBar) -> type& {
|
|
if(auto& statusBar = state.statusBar) remove(statusBar);
|
|
statusBar->setParent(this, 0);
|
|
state.statusBar = statusBar;
|
|
signal(append, statusBar);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::backgroundColor() const -> Color {
|
|
return state.backgroundColor;
|
|
}
|
|
|
|
auto mWindow::doClose() const -> void {
|
|
if(state.onClose) return state.onClose();
|
|
}
|
|
|
|
auto mWindow::doDrop(lstring names) const -> void {
|
|
if(state.onDrop) return state.onDrop(names);
|
|
}
|
|
|
|
auto mWindow::doKeyPress(signed key) const -> void {
|
|
if(state.onKeyPress) return state.onKeyPress(key);
|
|
}
|
|
|
|
auto mWindow::doKeyRelease(signed key) const -> void {
|
|
if(state.onKeyRelease) return state.onKeyRelease(key);
|
|
}
|
|
|
|
auto mWindow::doMove() const -> void {
|
|
if(state.onMove) return state.onMove();
|
|
}
|
|
|
|
auto mWindow::doSize() const -> void {
|
|
if(state.onSize) return state.onSize();
|
|
}
|
|
|
|
auto mWindow::droppable() const -> bool {
|
|
return state.droppable;
|
|
}
|
|
|
|
auto mWindow::frameGeometry() const -> Geometry {
|
|
Geometry margin = signal(frameMargin);
|
|
return {
|
|
state.geometry.x() - margin.x(), state.geometry.y() - margin.y(),
|
|
state.geometry.width() + margin.width(), state.geometry.height() + margin.height()
|
|
};
|
|
}
|
|
|
|
auto mWindow::fullScreen() const -> bool {
|
|
return state.fullScreen;
|
|
}
|
|
|
|
auto mWindow::geometry() const -> Geometry {
|
|
return state.geometry;
|
|
}
|
|
|
|
auto mWindow::layout() const -> shared_pointer<mLayout> {
|
|
return state.layout;
|
|
}
|
|
|
|
auto mWindow::menuBar() const -> shared_pointer<mMenuBar> {
|
|
return state.menuBar;
|
|
}
|
|
|
|
auto mWindow::modal() const -> bool {
|
|
return state.modal;
|
|
}
|
|
|
|
auto mWindow::onClose(const function<void ()>& function) -> type& {
|
|
state.onClose = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::onDrop(const function<void (lstring)>& function) -> type& {
|
|
state.onDrop = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::onKeyPress(const function<void (signed)>& function) -> type& {
|
|
state.onKeyPress = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::onKeyRelease(const function<void (signed)>& function) -> type& {
|
|
state.onKeyRelease = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::onMove(const function<void ()>& function) -> type& {
|
|
state.onMove = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::onSize(const function<void ()>& function) -> type& {
|
|
state.onSize = function;
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::remove(shared_pointer<mLayout> layout) -> type& {
|
|
layout->setParent();
|
|
state.layout.reset();
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::remove(shared_pointer<mMenuBar> menuBar) -> type& {
|
|
signal(remove, menuBar);
|
|
menuBar->reset();
|
|
menuBar->setParent();
|
|
state.menuBar.reset();
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::remove(shared_pointer<mStatusBar> statusBar) -> type& {
|
|
signal(remove, statusBar);
|
|
statusBar->setParent();
|
|
state.statusBar.reset();
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::reset() -> type& {
|
|
if(auto& layout = state.layout) remove(layout);
|
|
if(auto& menuBar = state.menuBar) remove(menuBar);
|
|
if(auto& statusBar = state.statusBar) remove(statusBar);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::resizable() const -> bool {
|
|
return state.resizable;
|
|
}
|
|
|
|
auto mWindow::setBackgroundColor(Color color) -> type& {
|
|
state.backgroundColor = color;
|
|
signal(setBackgroundColor, color);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setCentered() -> type& {
|
|
Geometry workspace = Desktop::workspace();
|
|
Geometry geometry = frameGeometry();
|
|
signed x = workspace.x();
|
|
signed y = workspace.y();
|
|
if(workspace.width() > geometry.width()) x += (workspace.width() - geometry.width()) / 2;
|
|
if(workspace.height() > geometry.height()) y += (workspace.height() - geometry.height()) / 2;
|
|
return setFrameGeometry({x, y, geometry.width(), geometry.height()});
|
|
}
|
|
|
|
auto mWindow::setCentered(shared_pointer<mWindow> parent) -> type& {
|
|
if(!parent) return setCentered();
|
|
Geometry workspace = parent->frameGeometry();
|
|
Geometry geometry = frameGeometry();
|
|
signed x = workspace.x();
|
|
signed y = workspace.y();
|
|
if(workspace.width() > geometry.width()) x += (workspace.width() - geometry.width()) / 2;
|
|
if(workspace.height() > geometry.height()) y += (workspace.height() - geometry.height()) / 2;
|
|
return setFrameGeometry({x, y, geometry.width(), geometry.height()});
|
|
}
|
|
|
|
auto mWindow::setDroppable(bool droppable) -> type& {
|
|
state.droppable = droppable;
|
|
signal(setDroppable, droppable);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setFrameGeometry(Geometry geometry) -> type& {
|
|
Geometry margin = signal(frameMargin);
|
|
return setGeometry({
|
|
geometry.x() + margin.x(), geometry.y() + margin.y(),
|
|
geometry.width() - margin.width(), geometry.height() - margin.height()
|
|
});
|
|
}
|
|
|
|
auto mWindow::setFramePosition(Position position) -> type& {
|
|
Geometry margin = signal(frameMargin);
|
|
return setGeometry({
|
|
position.x() + margin.x(), position.y() + margin.y(),
|
|
state.geometry.width(), state.geometry.height()
|
|
});
|
|
}
|
|
|
|
auto mWindow::setFrameSize(Size size) -> type& {
|
|
Geometry margin = signal(frameMargin);
|
|
return setGeometry({
|
|
state.geometry.x(), state.geometry.y(),
|
|
size.width() - margin.width(), size.height() - margin.height()
|
|
});
|
|
}
|
|
|
|
auto mWindow::setFullScreen(bool fullScreen) -> type& {
|
|
state.fullScreen = fullScreen;
|
|
signal(setFullScreen, fullScreen);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setGeometry(Geometry geometry) -> type& {
|
|
state.geometry = geometry;
|
|
signal(setGeometry, geometry);
|
|
if(auto& layout = state.layout) {
|
|
layout->setGeometry(geometry.setPosition(0, 0));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setModal(bool modal) -> type& {
|
|
state.modal = modal;
|
|
signal(setModal, modal);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setPlacement(double x, double y) -> type& {
|
|
x = max(0.0, min(1.0, x));
|
|
y = max(0.0, min(1.0, y));
|
|
auto workspace = Desktop::workspace();
|
|
auto geometry = frameGeometry();
|
|
signed left = x * (workspace.width() - geometry.width());
|
|
signed top = y * (workspace.height() - geometry.height());
|
|
setFramePosition({left, top});
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setPosition(Position position) -> type& {
|
|
return setGeometry({
|
|
position.x(), position.y(),
|
|
state.geometry.width(), state.geometry.height()
|
|
});
|
|
}
|
|
|
|
auto mWindow::setResizable(bool resizable) -> type& {
|
|
state.resizable = resizable;
|
|
signal(setResizable, resizable);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::setSize(Size size) -> type& {
|
|
return setGeometry({
|
|
state.geometry.x(), state.geometry.y(),
|
|
size.width(), size.height()
|
|
});
|
|
}
|
|
|
|
auto mWindow::setTitle(const string& title) -> type& {
|
|
state.title = title;
|
|
signal(setTitle, title);
|
|
return *this;
|
|
}
|
|
|
|
auto mWindow::statusBar() const -> shared_pointer<mStatusBar> {
|
|
return state.statusBar;
|
|
}
|
|
|
|
auto mWindow::title() const -> string {
|
|
return state.title;
|
|
}
|
|
|
|
#endif
|