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byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
29 lines
838 B
C++
29 lines
838 B
C++
#if defined(Hiro_MessageDialog)
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struct MessageDialog {
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using type = MessageDialog;
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MessageDialog(const nall::string& text = "");
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auto error(const nall::lstring& buttons = {"Ok"}) -> signed;
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auto information(const nall::lstring& buttons = {"Ok"}) -> signed;
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auto question(const nall::lstring& buttons = {"Yes", "No"}) -> signed;
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auto setParent(nall::shared_pointer<mWindow> parent = {}) -> type&;
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auto setText(const nall::string& text = "") -> type&;
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auto setTitle(const nall::string& title = "") -> type&;
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auto warning(const nall::lstring& buttons = {"Ok"}) -> signed;
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private:
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struct State {
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nall::lstring buttons;
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nall::vector<uint8_t> icon;
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nall::shared_pointer<mWindow> parent;
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signed response = -1;
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nall::string text;
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nall::string title;
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} state;
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auto _run() -> signed;
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};
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#endif
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