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https://github.com/bsnes-emu/bsnes.git
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7bf4cff946
byuu says: I fixed the hiro layout enable bug, so when you go to assign joypad input, the window disables itself so your input doesn't mess with the controls. I added "reset" to the hotkeys, in case you feel like clearing all of them at once. I added device selection support and the ability to disable audio synchronization (run > 60fps) to the ruby/OSS driver. This is exposed in tomoko's configuration file. I added checks to stringify so that assigning null char* strings to nall::string won't cause crashes anymore (technically the crash was in strlen(), which doesn't check for null strings, but whatever ... I'll do the check myself.) I hooked up BrowserDialog::folderSelect() to loading slotted media for now. Tested it by loading a Game Boy game successfully through the Super Game Boy. Definitely want to write a custom window for this though, that looks more like the library dialog. Remaining issues: - finish slotted cart loader (SGB, BSX, ST) - add DIP switch selection window (NSS) [I may end up punting this one to v096] - add more configuration panels (video, audio, timing)
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* ruby
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* author: byuu
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* license: ISC
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* version: 0.12 (2015-05-24)
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*
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* ruby is a cross-platform hardware abstraction layer
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* it provides a common interface to video, audio and input devices
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*/
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#ifndef RUBY_HPP
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#define RUBY_HPP
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#include <nall/nall.hpp>
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namespace ruby {
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#include <ruby/video.hpp>
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#include <ruby/audio.hpp>
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#include <ruby/input.hpp>
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struct VideoInterface {
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~VideoInterface();
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auto driver(nall::string driver = "") -> void;
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auto optimalDriver() -> nall::string;
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auto safestDriver() -> nall::string;
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auto availableDrivers() -> nall::string;
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auto init() -> bool;
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auto term() -> void;
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auto cap(const nall::string& name) -> bool;
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auto get(const nall::string& name) -> nall::any;
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auto set(const nall::string& name, const nall::any& value) -> bool;
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auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool;
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auto unlock() -> void;
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auto clear() -> void;
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auto refresh() -> void;
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private:
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Video* p = nullptr;
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};
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struct AudioInterface {
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~AudioInterface();
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auto driver(nall::string driver = "") -> void;
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auto optimalDriver() -> nall::string;
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auto safestDriver() -> nall::string;
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auto availableDrivers() -> nall::string;
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auto init() -> bool;
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auto term() -> void;
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auto cap(const nall::string& name) -> bool;
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auto get(const nall::string& name) -> nall::any;
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auto set(const nall::string& name, const nall::any& value) -> bool;
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auto sample(uint16_t left, uint16_t right) -> void;
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auto clear() -> void;
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private:
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Audio* p = nullptr;
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};
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struct InputInterface {
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nall::function<void (nall::shared_pointer<nall::HID::Device> device, unsigned group, unsigned input, int16_t oldValue, int16_t newValue)> onChange;
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~InputInterface();
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auto driver(nall::string driver = "") -> void;
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auto optimalDriver() -> nall::string;
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auto safestDriver() -> nall::string;
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auto availableDrivers() -> nall::string;
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auto init() -> bool;
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auto term() -> void;
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auto cap(const nall::string& name) -> bool;
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auto get(const nall::string& name) -> nall::any;
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auto set(const nall::string& name, const nall::any& value) -> bool;
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auto acquire() -> bool;
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auto unacquire() -> bool;
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auto acquired() -> bool;
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auto poll() -> nall::vector<nall::shared_pointer<nall::HID::Device>>;
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auto rumble(uint64_t id, bool enable) -> bool;
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private:
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Input* p = nullptr;
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};
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extern VideoInterface video;
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extern AudioInterface audio;
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extern InputInterface input;
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};
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#endif
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