bsnes/higan/processor/v30mz/algorithms.cpp
Tim Allen a7f7985581 Update to v097r26 release.
byuu says:

Changelog:
- WS: fixed 8-bit sign-extended imul (fixes Star Hearts completely,
  Final Fantasy world map)
- WS: fixed rcl/rcr carry shifting (fixes Crazy Climber, others)
- WS: added sound DMA emulation (Star Hearts rain sound for one example)
- WS: added OAM caching, but it's forced every line for now because
  otherwise there are too many sprite glitches
- WS: use headphoneEnable bit instead of speakerEnable bit (fixes muted
  audio in games)
- WS: various code cleanups (I/O mapping, audio channel naming, etc)

The hypervoice channel doesn't sound all that great just yet. But I'm
not sure how it's supposed to sound. I need a better example of some
more complex music.

What's left are some unknown register status bits (especially in the
sound area), keypad interrupts, RTC emulation, CPU prefetch emulation.
And then it's all just bugs. Lots and lots of bugs that need to be
fixed.

EDIT: oops, bad typo in the code.

ws/ppu/ppu.cpp line 20: change range(256) to range(224).

Also, delete the r.speed stuff from channel5.cpp to make the rain sound
a lot better in Star Hearts. Apparently that's outdated and not what the
bits really do.
2016-03-17 22:28:15 +11:00

227 lines
5.4 KiB
C++

//(0 = odd, 1 = even) number of bits set in value
auto V30MZ::parity(uint8 value) const -> bool {
value ^= value >> 4;
value ^= value >> 2;
value ^= value >> 1;
return !(value & 1);
}
#define bits (size == Byte ? 8 : 16)
#define mask (size == Byte ? 0xff : 0xffff)
#define sign (size == Byte ? 0x80 : 0x8000)
auto V30MZ::alAdc(Size size, uint16 x, uint16 y) -> uint16 {
return alAdd(size, x, y + r.f.c);
}
auto V30MZ::alAdd(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x + y) & mask;
r.f.c = x + y > mask;
r.f.p = parity(result);
r.f.h = (uint4)x + (uint4)y >= 16;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (result ^ x) & (result ^ y) & sign;
return result;
}
auto V30MZ::alAnd(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x & y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alDec(Size size, uint16 x) -> uint16 {
uint16 result = (x - 1) & mask;
r.f.p = parity(result);
r.f.h = (x & 0x0f) == 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = result == sign - 1;
return result;
}
auto V30MZ::alDiv(Size size, uint32 x, uint32 y) -> uint32 {
if(y == 0) return interrupt(0), 0;
uint32 quotient = x / y;
uint32 remainder = x % y;
return (remainder & mask) << bits | (quotient & mask);
}
auto V30MZ::alDivi(Size size, int32 x, int32 y) -> uint32 {
if(y == 0) return interrupt(0), 0;
x = size == Byte ? (int8_t)x : (int16_t)x;
y = size == Byte ? (int8_t)y : (int16_t)y;
uint32 quotient = x / y;
uint32 remainder = x % y;
return (remainder & mask) << bits | (quotient & mask);
}
auto V30MZ::alInc(Size size, uint16 x) -> uint16 {
uint16 result = (x + 1) & mask;
r.f.p = parity(result);
r.f.h = (x & 0x0f) == 0x0f;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = result == sign;
return result;
}
auto V30MZ::alMul(Size size, uint16 x, uint16 y) -> uint32 {
uint32 result = x * y;
r.f.c = result >> bits;
r.f.v = result >> bits;
return result;
}
auto V30MZ::alMuli(Size size, int16 x, int16 y) -> uint32 {
x = size == Byte ? (int8_t)x : (int16_t)x;
y = size == Byte ? (int8_t)y : (int16_t)y;
uint32 result = x * y;
r.f.c = result >> bits;
r.f.v = result >> bits;
return result;
}
auto V30MZ::alNeg(Size size, uint16 x) -> uint16 {
uint16 result = (-x) & mask;
r.f.c = x;
r.f.p = parity(result);
r.f.h = x & 0x0f;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = x == sign;
return result;
}
auto V30MZ::alNot(Size size, uint16 x) -> uint16 {
uint16 result = (~x) & mask;
return result;
}
auto V30MZ::alOr(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x | y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alRcl(Size size, uint16 x, uint5 y) -> uint16 {
uint16 result = x;
for(uint n = 0; n < y; n++) {
bool carry = result & sign;
result = (result << 1) | r.f.c;
r.f.c = carry;
}
r.f.v = (x ^ result) & sign;
return result & mask;
}
auto V30MZ::alRcr(Size size, uint16 x, uint5 y) -> uint16 {
uint16 result = x;
for(uint n = 0; n < y; n++) {
bool carry = result & 1;
result = (r.f.c ? sign : 0) | (result >> 1);
r.f.c = carry;
}
r.f.v = (x ^ result) & sign;
return result & mask;
}
auto V30MZ::alRol(Size size, uint16 x, uint4 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = ((x << y) | (x >> (bits - y))) & mask;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alRor(Size size, uint16 x, uint4 y) -> uint16 {
r.f.c = (x >> (y - 1)) & 1;
uint16 result = ((x >> y) | (x << (bits - y))) & mask;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alSal(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = (x << y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alSar(Size size, uint16 x, uint5 y) -> uint16 {
if(y & 16) {
r.f.c = x & sign;
return 0 - r.f.c;
}
r.f.c = (x >> (y - 1)) & 1;
uint16 result = (x >> y) & mask;
if(x & sign) result |= mask << (bits - y);
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
auto V30MZ::alSbb(Size size, uint16 x, uint16 y) -> uint16 {
return alSub(size, x, y + r.f.c);
}
auto V30MZ::alShl(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x << y) & (1 << bits);
uint16 result = (x << y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alShr(Size size, uint16 x, uint5 y) -> uint16 {
r.f.c = (x >> (y - 1)) & 1;
uint16 result = (x >> y) & mask;
r.f.p = parity(result);
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ result) & sign;
return result;
}
auto V30MZ::alSub(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x - y) & mask;
r.f.c = y > x;
r.f.p = parity(result);
r.f.h = (uint4)y > (uint4)x;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = (x ^ y) & (x ^ result) & sign;
return result;
}
auto V30MZ::alXor(Size size, uint16 x, uint16 y) -> uint16 {
uint16 result = (x ^ y) & mask;
r.f.c = 0;
r.f.p = parity(result);
r.f.h = 0;
r.f.z = result == 0;
r.f.s = result & sign;
r.f.v = 0;
return result;
}
#undef mask
#undef sign