bsnes/processor/gsu/gsu.cpp
Tim Allen 7ff7f64482 Update to v094r34 release.
byuu says:

Fixes SuperFX fmult, lmult timings; rambr, bramr and clsr assignment
masking. Implements true GBA ROM prefetch (buggy, lower test score, but
runs Mario & Luigi without crashing on battles anymore.)
2015-06-28 18:44:56 +10:00

38 lines
900 B
C++

#include <processor/processor.hpp>
#include "gsu.hpp"
//note: multiplication results *may* sometimes be invalid when both CLSR and MS0 are set
//the product of multiplication in this mode (21mhz + fast-multiply) has not been analyzed;
//however, the timing of this mode has been confirmed to work as specified below
namespace Processor {
#include "instructions.cpp"
#include "table.cpp"
#include "serialization.cpp"
auto GSU::power() -> void {
}
auto GSU::reset() -> void {
for(auto& r : regs.r) r = 0x0000;
regs.sfr = 0x0000;
regs.pbr = 0x00;
regs.rombr = 0x00;
regs.rambr = 0;
regs.cbr = 0x0000;
regs.scbr = 0x00;
regs.scmr = 0x00;
regs.colr = 0x00;
regs.por = 0x00;
regs.bramr = 0;
regs.vcr = 0x04;
regs.cfgr = 0x00;
regs.clsr = 0;
regs.pipeline = 0x01; //nop
regs.ramaddr = 0x0000;
regs.reset();
}
}