bsnes/nall/dl.hpp
Tim Allen 83f684c66c Update to v094r29 release.
byuu says:

Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.

This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.

I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.

With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.

I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.

I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.

It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)

Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 23:31:49 +10:00

130 lines
3.4 KiB
C++

#ifndef NALL_DL_HPP
#define NALL_DL_HPP
//dynamic linking support
#include <nall/intrinsics.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#if defined(PLATFORM_WINDOWS)
#include <windows.h>
#include <nall/windows/utf8.hpp>
#else
#include <dlfcn.h>
#endif
namespace nall {
struct library {
explicit operator bool() const { return open(); }
bool open() const { return handle; }
bool open(const string&, const string& = "");
bool open_absolute(const string&);
void* sym(const string&);
void close();
library() = default;
~library() { close(); }
library& operator=(const library&) = delete;
library(const library&) = delete;
private:
uintptr_t handle = 0;
};
#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
inline bool library::open(const string& name, const string& path) {
if(handle) close();
if(path) handle = (uintptr_t)dlopen(string(path, "lib", name, ".so"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string(userpath(), ".local/lib/lib", name, ".so"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".so"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("lib", name, ".so"), RTLD_LAZY);
return handle;
}
inline bool library::open_absolute(const string& name) {
if(handle) close();
handle = (uintptr_t)dlopen(name, RTLD_LAZY);
return handle;
}
inline void* library::sym(const string& name) {
if(!handle) return nullptr;
return dlsym((void*)handle, name);
}
inline void library::close() {
if(!handle) return;
dlclose((void*)handle);
handle = 0;
}
#elif defined(PLATFORM_MACOSX)
inline bool library::open(const string& name, const string& path) {
if(handle) close();
if(path) handle = (uintptr_t)dlopen(string(path, "lib", name, ".dylib"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string(userpath(), ".local/lib/lib", name, ".dylib"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".dylib"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("lib", name, ".dylib"), RTLD_LAZY);
return handle;
}
inline bool library::open_absolute(const string& name) {
if(handle) close();
handle = (uintptr_t)dlopen(name, RTLD_LAZY);
return handle;
}
inline void* library::sym(const string& name) {
if(!handle) return nullptr;
return dlsym((void*)handle, name);
}
inline void library::close() {
if(!handle) return;
dlclose((void*)handle);
handle = 0;
}
#elif defined(PLATFORM_WINDOWS)
inline bool library::open(const string& name, const string& path) {
if(handle) close();
if(path) {
string filepath = {path, name, ".dll"};
handle = (uintptr_t)LoadLibraryW(utf16_t(filepath));
}
if(!handle) {
string filepath = {name, ".dll"};
handle = (uintptr_t)LoadLibraryW(utf16_t(filepath));
}
return handle;
}
inline bool library::open_absolute(const string& name) {
if(handle) close();
handle = (uintptr_t)LoadLibraryW(utf16_t(name));
return handle;
}
inline void* library::sym(const string& name) {
if(!handle) return nullptr;
return (void*)GetProcAddress((HMODULE)handle, name);
}
inline void library::close() {
if(!handle) return;
FreeLibrary((HMODULE)handle);
handle = 0;
}
#else
inline bool library::open(const string&, const string&) { return false; }
inline bool library::open_absolute(const string&) { return false; }
inline void* library::sym(const string&) { return nullptr; }
inline void library::close() {}
#endif
}
#endif