Files
bsnes/sfc/interface/interface.hpp
Tim Allen 84fab07756 Update to v093r10 release.
byuu says:

Changelog:
- Game Boy (Color): STAT OAM+HBlank IRQs only trigger during LY=0-143
  with display enabled
  - fixes backgrounds and text in Wacky Races
- Game Boy (Color): fixed underflow in window clamping
  - fixes Wacky Races, Prehistorik Man, Alleyway, etc
- Game Boy (Color): LCD OAM DMA was running too slow
  - fixes Shin Megami Tensei - Devichil - Kuro no Sho
- Game Boy Advance: removed built-in frame blending; display emulation
  shaders will handle this going forward
- Game Boy Advance: added Game Boy Player emulation
  - currently the screen is tinted red during rumble, no actual gamepad
    rumble support yet
  - this is going to be slow, as we have to hash the frame to detect the
    GBP logo, it'll be optional later on
- Emulator::Interface::Palette can now output a raw palette (for Display
  Emulation shaders only)
  - color channels are not yet split up, it's just the raw packed value
2013-12-20 22:40:39 +11:00

135 lines
1.9 KiB
C++

#ifndef SFC_HPP
namespace SuperFamicom {
#endif
struct ID {
enum : unsigned {
//cartridges (folders)
System,
SuperFamicom,
SuperGameBoy,
Satellaview,
SufamiTurboSlotA,
SufamiTurboSlotB,
//memory (files)
IPLROM,
Manifest,
ROM,
RAM,
EventROM0,
EventROM1,
EventROM2,
EventROM3,
EventRAM,
SA1ROM,
SA1IRAM,
SA1BWRAM,
SuperFXROM,
SuperFXRAM,
ArmDSPPROM,
ArmDSPDROM,
ArmDSPRAM,
HitachiDSPROM,
HitachiDSPRAM,
HitachiDSPDROM,
HitachiDSPDRAM,
Nec7725DSPPROM,
Nec7725DSPDROM,
Nec7725DSPRAM,
Nec96050DSPPROM,
Nec96050DSPDROM,
Nec96050DSPRAM,
EpsonRTC,
SharpRTC,
SPC7110PROM,
SPC7110DROM,
SPC7110RAM,
SDD1ROM,
SDD1RAM,
OBC1RAM,
SuperGameBoyBootROM,
BsxROM,
BsxRAM,
BsxPSRAM,
SuperGameBoyManifest,
SuperGameBoyROM,
SuperGameBoyRAM,
SatellaviewManifest,
SatellaviewROM,
SufamiTurboSlotAManifest,
SufamiTurboSlotAROM,
SufamiTurboSlotARAM,
SufamiTurboSlotBManifest,
SufamiTurboSlotBROM,
SufamiTurboSlotBRAM,
//controller ports
Port1 = 1,
Port2 = 2,
};
};
struct Interface : Emulator::Interface {
string title();
double videoFrequency();
double audioFrequency();
bool loaded();
string sha256();
unsigned group(unsigned id);
void load(unsigned id);
void save();
void load(unsigned id, const stream& stream);
void save(unsigned id, const stream& stream);
void unload();
void connect(unsigned port, unsigned device);
void power();
void reset();
void run();
bool rtc();
void rtcsync();
serializer serialize();
bool unserialize(serializer&);
void cheatSet(const lstring&);
void paletteUpdate(PaletteMode mode);
//debugger functions
bool tracerEnable(bool);
void exportMemory();
Interface();
file tracer;
vector<Device> device;
};
extern Interface* interface;
#ifndef SFC_HPP
}
#endif